Level 64 - Banjo Kazooie - We Made it to Spiral Mountain!
Remember 64May 01, 202501:58:36

Level 64 - Banjo Kazooie - We Made it to Spiral Mountain!

It's a monumental episode on Remember 64 and Dave and Jiggylookback finally play and discuss Rare's classic Banjo-Kazooie!

Matt, Geoff, and Sarah from the "Fun" & Games Podcast are here to talk through not only one of the biggest and most popular games on the N64, but a ton of other retro-related topics:

Controllers, emulation, save states, music, and more!

What did you think of the episode and this game? Leave us a message completely free at: ⁠voicecast.app/remember64⁠


We've launched a ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon page⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ where you can get episodes early and pre-show chats about pretty much anything and everything!

PLUS, some free content is dropping on the page as well like mini reviews! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠patreon.com/remember64show⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠


Be sure to check out the SuperPod Podcast Network with a bunch of awesome shows and blogposts like ours!

⁠⁠⁠⁠⁠⁠superpodnetwork.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Find more of Remember 64 on Bluesky, TikTok, Threads, Instagram all at @Remember64Show



00:00:00
Hello, everyone, Just giving you a bit of a heads up of something

00:00:04
new that I'm trying for. Remember 64 another way to hear

00:00:07
from you, the listener and viewer of the show.

00:00:10
Voice cast dot app slash Remember 64.

00:00:14
Leave us a message. It's completely free.

00:00:16
You can do it on your phone, you can do it on a browser, and you

00:00:18
can find the link on social media as well and at the

00:00:23
description of this episode on your podcast app of choice.

00:00:26
All right, on with the show, everyone.

00:00:29
You don't understand, it's after.

00:00:30
Us. It's big, it's got huge teeth, a

00:00:35
big beak, bulgy eyes. Feathers, fur everywhere.

00:00:39
Yeah, and pigs can fly. No.

00:00:42
Bears can fly bad guys. Beware, here comes Banjo Kazooie

00:00:46
where you're both bird and bear with amazing powers.

00:00:48
There's never been anything like this.

00:00:50
Head banging, sky flying, rock hopping, egg shooting, tag

00:00:53
teaming duo Banjo Kazooie, only for Nintendo.

00:01:23
Music. Welcome to Remember 64, where

00:01:31
this week we are putting the puzzle together 1 collectathon

00:01:36
world at a time. Hi everyone, welcome to the

00:01:39
show. Hello again if you're a

00:01:41
returning listener and viewer, and welcome if this is your

00:01:43
first time to remember 64. Here on the show, we play and

00:01:47
discuss the good, the bad, the ugly, and everything in between

00:01:50
on the Nintendo 64's library. My name, of course, is David

00:01:53
Betrangelo, and I'm just so happy we finally get to talk

00:01:56
about this game. I love it so much.

00:01:58
Spoiler alert, no funny quip, no nothing.

00:02:01
We're talking Banjo Kazooie. It's time.

00:02:04
It's level episode 64. Let's do this, Jiggy.

00:02:08
Look back the individual who may or may not have some sort of

00:02:13
mild connection to this franchise.

00:02:15
How you doing? Yeah, just a little bit.

00:02:17
It only took us 64 episodes to get here.

00:02:20
We diverted and went into Game Boy territory before we talked

00:02:22
about Banjo, which I don't know how I feel about that, but at

00:02:26
least we're here now. So we're here.

00:02:27
I'm good with it. We made.

00:02:29
It thank you for made on this journey once again, Sir, thank

00:02:31
you. Level 64, we made it.

00:02:35
We made, oh, maybe that's what I should.

00:02:37
I wrote, I wrote something down before we started like, oh,

00:02:39
maybe that's, that's OK. But maybe just we made it is all

00:02:42
we need. We made it.

00:02:44
That might, that might be all with you, but it's not just me

00:02:46
and you. It's not just the two of us.

00:02:48
This is a special episode because it's 64 and hey, it's

00:02:51
kind of fun to make 64 a thing. I don't know, I thought it was

00:02:56
clever, but maybe it's just, it's just silly.

00:02:58
But I'm going to go with it. I'm going to run with it.

00:03:00
And it's a franchise that me and you both love.

00:03:02
A lot of people do. And we're going to bring on a

00:03:05
series of guests. This is like a round table at

00:03:08
this point. This time we have the entire Fun

00:03:11
and Games podcast crew with us. We have Matt, Jeff and Sarah

00:03:14
here to talk about Banjo Kazooie.

00:03:16
Hello, Welcome to Remember 6. Hi.

00:03:20
Hello. I knew that was coming.

00:03:24
Jeff is nothing if not predictable that that laugh was

00:03:27
for the video version. You'll have to tune in to see.

00:03:29
Please push me to the YouTube I got.

00:03:31
You please, please do. Please do.

00:03:34
Thanks for having us. We're excited to be back.

00:03:36
I love that we did a retrospective over on our show

00:03:39
where all of us got to participate in, much to Sarah's

00:03:42
surprise, in the moment and. Then you were like moment a

00:03:46
fantastic. It was really downplay it.

00:03:48
It was a fantastic. Moment it was.

00:03:50
It was great. It was fantastic, yeah.

00:03:51
And you, you both basically asked on the spot, well, we're

00:03:54
doing Banjo Kazooie. Do you guys want to talk about

00:03:56
it and see a lot? And so here we are.

00:03:57
And so thank you for having us. We're really excited to be a

00:03:59
part of this legendary journey through the good, bad, the ugly

00:04:03
and everything in between. Yeah, it's, it was great to be

00:04:06
able to, to come on the show and talk about the 64 as a whole,

00:04:09
you know, the retrospective episode so people can find out

00:04:12
in the game fun and games podcast feed as well.

00:04:15
But Matt, we've had you on the show before, Jeff and Sarah.

00:04:18
We have not. But we did discuss a lot of the

00:04:21
N64 in general. So I'm not going to, we don't

00:04:23
have to go through the whole, you know, history of everything

00:04:26
with the 64 and everything. But Sarah, I'm going to start

00:04:29
with you. Let's just chat about, you know,

00:04:32
broadly speaking, what what your feelings are of the 64 and

00:04:37
gaming kind of around this time. You have a pretty epic story of

00:04:41
your experience with it at the time, but I think people should

00:04:43
listen to that episode for that. But is there anything else that

00:04:46
we? May yeah, I'll I'll look really

00:04:47
good on this episode and not like a giant terrible human.

00:04:50
So anyway, I I'm not going to say any more about that.

00:04:54
I love an N64 collect a thon. It's probably my favorite genre

00:04:59
of game, Banjo Kazooie's, and up in my top five.

00:05:03
DK 64 was my jam, right? I love a game that broadcasts to

00:05:09
you what you're supposed to do. I need to become Tiny Kong and

00:05:12
go get Purple Bananas to get that, and Banjo Kazooie has some

00:05:17
amount of that, and I like that a lot.

00:05:18
It also has some really hard stuff where you're like, how am

00:05:21
I supposed to know how to break that window without looking at a

00:05:24
guide? I will say I replayed it this

00:05:27
last week to prepare for this podcast because I am a good

00:05:30
student and I want to get a good grade and podcast.

00:05:34
It's a lot better with save states.

00:05:37
I had a much better time playing it than I did as a kid.

00:05:41
But I actually have a lot of love, a lot of nostalgia for the

00:05:44
genre in general. I love a platformer.

00:05:47
I don't even hate bad camera angles.

00:05:50
I think it adds charm to it. I think I am good at it and that

00:05:55
makes me feel good. Nice, nice.

00:05:57
I love that, Jeff, if you're there somewhere.

00:06:02
Oh, I'm here. I'm here.

00:06:04
Just kidding. How about you?

00:06:07
That's actually a pretty good a pretty good jumping off.

00:06:09
But we have talked about DK 64, which is actually I think the

00:06:12
first episode that that Jiggy joined the show.

00:06:14
So so that yeah, that was the that was about two years ago

00:06:18
now. So jeez, time flies it.

00:06:20
Was episode 19 is when I hopped if I if memory serves.

00:06:24
I can make it, I can look it up if you'd like.

00:06:26
But I have a terrible memory, so I'm just gonna go with that.

00:06:28
Let's just say it's that, yeah, we've been doing fun games for

00:06:30
eight years. And I just real and like that.

00:06:33
I'm still coping with that. The the time creeps up, the time

00:06:36
will pass regardless. Yeah, It's it's a flat circle,

00:06:40
right? Isn't that what time is?

00:06:41
It's something like that. Yeah, something like that.

00:06:43
Jeff, I think actually Sarah puts a, it's a pretty good point

00:06:46
out there to say, you know, collectathons are pretty well

00:06:50
known on this console. You know that that is a huge

00:06:53
part of what the N64 is, Banjo Kazooie or not.

00:06:56
Is that something that tickles your fancy as well?

00:07:00
So collect a Thon's? Yeah, absolutely.

00:07:04
I love a good collect a Thon. I love exploring spaces, finding

00:07:09
secrets, engaging with mechanics, overcoming

00:07:12
challenges, solving puzzles. I grew up with a PlayStation,

00:07:16
not an N64, so 3D traversal for me went from control pad with

00:07:22
maybe awkward shoulder buttons that kind of rotate the camera a

00:07:25
bit to dual stick and I have. More.

00:07:30
Yeah, it is. And so I and it's something

00:07:33
we've stuck with across most gaming ever since.

00:07:36
So my time with the Nintendo 64, much like I said on our

00:07:40
retrospective for fun and games, it was mostly at friends houses

00:07:43
and then as an adult it was with Sarah's guidance.

00:07:47
So there is a little bit of, I don't have the same nostalgia

00:07:52
for some of this that everyone else does, but I still have

00:07:56
plenty of games that I played that I love and I don't have the

00:08:00
same love for the camera angles that Sarah does.

00:08:02
Thank you for saying that Sarah. At least one of us likes it.

00:08:05
I sort. I also played through Banjo

00:08:08
Kazooie in preparation for this episode.

00:08:10
But in true how I was as a student fashion, I started it a

00:08:14
few days ago and so I just treated it like a blockbuster

00:08:16
rental. I am somewhere in Clankers

00:08:19
Cavern right now. The game is currently paused

00:08:22
behind me. There was a lot of cursing

00:08:26
before we got on this. Call.

00:08:28
That we need to hear about. That's a, that's a teaser right

00:08:31
there that we got to get into well.

00:08:33
He said he was in Plankers Cavern, so.

00:08:35
Yeah. I mean, yeah, that explains

00:08:37
itself. Basically one of the worst

00:08:38
stages in the entire game. It wasn't so much cursing as

00:08:41
just seething existential rage. That's fair.

00:08:46
I think. I just wait till rusty bucket.

00:08:48
I know, that's why I said I'm like.

00:08:50
That's where it starts to get even harder, though.

00:08:53
I don't. I'm not saying that it's getting

00:08:57
too hard or anything like that. Here's the other thing to

00:09:00
understand. I would never say that I am the

00:09:03
greatest gamer out there, but I am far from the worst.

00:09:06
I'm pretty good in fact, and there is plenty of times where

00:09:11
when it is flowing with Banjo Kazooie, it's great.

00:09:16
And there is plenty of where I see they're coming from what I

00:09:20
see. And we, and I said this, I've

00:09:22
got on record with you all saying this before, the N64 was

00:09:25
a big piece of awkward but necessary evolution in a lot of

00:09:30
design and a lot of ideas. And so Banjo Kazooie is

00:09:34
definitely a lot of cool ideas, a lot of things I wish there was

00:09:39
a better version of this game kind of thing.

00:09:41
Like, and there are out there and there's other things that

00:09:43
people have gone on for, but there's some very deep

00:09:46
frustrations that got me very upset, yes.

00:09:49
Fair enough, fair enough. Matt, I know like an asshole.

00:09:53
No, no, no. We're gonna, oh, don't worry.

00:09:55
We're, we're gonna, Jeff, we're gonna dig right into it.

00:09:57
Don't you worry. Good, good, good.

00:09:59
OK, good. Yeah, we will help you through

00:10:01
this. We will help you through this.

00:10:03
Matt, I know that you're pretty excited to, to get a chance to,

00:10:08
to replay this and everything. And I say that because you wrote

00:10:12
to Jiggy and I are just me. I can't remember if it was the

00:10:14
group that that we had our chat and said, well, if I'm going to

00:10:16
do this, I'm going to do this the the authentic way or as as

00:10:20
authentic as possible. Tell us about that and how that

00:10:23
went. Yeah, so I don't have it near me

00:10:25
actually, but yeah. So I had played some of the N64

00:10:30
stuff on the Nintendo Switch Online, like Mari 64, and

00:10:33
barring the fact that that port isn't great to begin with, I was

00:10:37
just frustrated with the controller because most

00:10:39
controllers you can remap to anything.

00:10:41
But I feel like there's something about the N64

00:10:42
controller in its shape that like I need the controller, the

00:10:46
controller itself to really get the buttons down.

00:10:48
And so the. Layout is is even more.

00:10:52
I don't know if unique is even the right word than even like

00:10:54
the GameCube would be like if there's just the just the form

00:10:57
factor of it, something about it is is of its own existence.

00:11:04
I don't know what the word is. Well, because the buttons, yeah,

00:11:09
it's the C buttons and the three prongs.

00:11:10
It's like the thing about the GameCube controller is even

00:11:12
though it's a weird shape, the buttons map to like the standard

00:11:15
Xbox 360 shape controller pretty well because it's the same

00:11:19
amount of button and Agalog sticks.

00:11:21
It's just that one's a weird shape.

00:11:24
Whereas the N64 controller, it's got only the two shoulder

00:11:27
buttons, the 1 analog stick, the three prongs, the C buttons like

00:11:30
it doesn't map neatly to another controller.

00:11:33
Jeff grabbed one of his N64 controllers.

00:11:35
And the fact that everybody like they designed this with this the

00:11:40
D pad on the far left side, because I think they thought

00:11:42
more people would do 2D navigation, but with the 3D and

00:11:47
everyone holding the middle prong, that meant the Z button.

00:11:49
And this created a great imbalance.

00:11:51
And if you've got an L button and an R button, there's a lot

00:11:54
of balance ideas of what you would want to do with that.

00:11:57
But the Z button has kind of a trigger feel to it.

00:11:59
So this meant a lot of like the the crouching that you do in

00:12:03
Banjo Kazooie do with the Z button.

00:12:04
Cool, great, very natural. But it leaves you with an odd

00:12:08
disconnect and an odd imbalance in what you do with the R button

00:12:11
necessarily. Yeah.

00:12:13
And so this. Is the authentic mat this?

00:12:16
Yes, See the. Y so because I don't have an N64

00:12:21
anymore and could have borrowed bars, I could have, but I also

00:12:25
would have had no TV to hook it up to because I don't have an

00:12:28
old retro TV. Yeah, and then you gotta get the

00:12:31
the adapters and things like it's on the wall I.

00:12:34
Went down the well of looking up like the the those.

00:12:37
Adapters fine. Yeah.

00:12:38
And so. That's fine.

00:12:40
I decided since we talked about that, we were gonna do it and we

00:12:43
were pushing it out to like about a month from when we had

00:12:45
last spoke. I was like, look, I wanted to

00:12:47
get one of the replica N64 controllers through NSO for a

00:12:50
while. I'd been looking for something

00:12:52
to pull the trigger on. This was perfect.

00:12:54
And so I did, and it came. And my first reaction was a

00:12:57
reaction I've had before with getting new versions of old

00:12:59
hardware was, boy, I remember this controller being bigger,

00:13:03
but the fact was I was just smaller back then.

00:13:07
Jeff, when I was trying to get back to playing Gameboy Advance

00:13:10
games on actual hardware, Jeff found a Gameboy SP for me.

00:13:14
The clamshell without the back, like with just the front light

00:13:18
for a good price. And so grabbed one for me, which

00:13:21
I happily paid for and at his local game shop.

00:13:25
And when he when Jeff got it to me, I flipped it open and put my

00:13:29
hands on it and went this feels very tiny.

00:13:32
This game, this console wasn't that tiny.

00:13:34
And so like, it's perfect. For me it's.

00:13:36
Right. It's also basically a straight

00:13:39
square. You know, when you hold like it

00:13:41
is, it's kind of like holding the NES controller, like when I

00:13:44
hold that now my hands aren't aren't huge or anything, but I

00:13:50
can't give. Them all to me, I will play

00:13:53
them. They are perfect for my hand

00:13:55
size. I have a couple.

00:13:56
Plane and I will take them. I have a couple and they are

00:13:58
functional. So, right, well, the thing I run

00:14:00
into, especially with stuff like the NES controller, isn't so

00:14:02
much the size a little bit, it's the ergonomics.

00:14:05
Like I remember playing on that little blocky rectangle, you

00:14:10
know, playing on the NES with that for hours, and this was

00:14:13
great and it was fine. Like, yeah, your hands would

00:14:16
sweat, whatever else, but this was perfect.

00:14:18
And as ergonomics got better and better, you'd go back and go.

00:14:21
We were fine with this. Well, but we should be so.

00:14:25
Safe you say that, but I played Banjo Kazooie this past week on

00:14:30
my Nintendo Switch light and using the ZL button instead of

00:14:35
an actual Z button to try to run with Kazooie and the trot was so

00:14:39
much harder. It's not as intuitive.

00:14:42
It like hurts your hand a little bit.

00:14:43
I like, I wish that I'd done what you did, Matt, even though

00:14:45
I did most of my playing on a train, so it's probably for the

00:14:49
best. I was just on my Switch light,

00:14:50
but yeah, this game was meant to be played on an N64 controller

00:14:55
and it was a bit of a challenge. Even having played it and what I

00:14:59
thought was beating it. I'll get to that later as a kid

00:15:04
and then beating it again now. It was a much different

00:15:07
experience and I prefer the older ergonomic design to the

00:15:10
way it was on the Switch. Yeah, I would say the button

00:15:12
mapping for the N64 controller, I can't think of a better way

00:15:15
that they could have done it for this game.

00:15:17
And I did my playthrough on original hardware on our TV.

00:15:20
Because I don't, I don't. This is my first time playing

00:15:24
through, like truly playing through it.

00:15:26
I don't deserve modern conveniences.

00:15:28
I need the true experience to speak about it honestly.

00:15:32
Yeah, which is totally legit. But for me also as someone who

00:15:35
had been wanting to play it the whole way through, which I may

00:15:38
have done when I was a kid, but I definitely don't remember, I

00:15:41
wanted to have a comfortable, a comfortable to mind nostalgia,

00:15:45
at least controller experience. And like it worked really well.

00:15:49
The controller feels pretty legit.

00:15:50
I mean, I can't compare it to the original hardware because I

00:15:52
don't have access to it at the moment, but like for what my

00:15:55
muscle memory was like the analog stick took a couple days

00:15:59
to like kind of really go through its paces to feel

00:16:01
comfortable. But it I adjusted pretty quick

00:16:03
And like, while I will admit that I would have never gotten

00:16:07
through this game without safe States and modern conveniences,

00:16:10
I did 100% it and I did not set out to do that because I rarely

00:16:15
and like Jeff can speak to this often whenever we talk about our

00:16:18
favorite genre Metroidvanias, I rarely 100% those.

00:16:21
It's Pokémon games too. I rarely 100% them.

00:16:23
I want to beat them. I want to go the extra mile for

00:16:26
what I feel is comfortable, but then that's it.

00:16:28
But once I got to the point, because this game basically to

00:16:30
complete it, you need like 4 jiggy, 4 extra jiggies and like

00:16:34
20 notes. I was like, well I'm almost

00:16:36
there, I'll look up a guide and I'll finish it.

00:16:38
It was worth it, but I definitely wouldn't have done it

00:16:40
if I was playing on the N64 because I remember getting the

00:16:43
3D All Stars pack, playing Mario 64 for like 20 minutes and

00:16:47
going. Maybe I don't love this game as

00:16:49
much as I used to, which isn't really possible, but I think it

00:16:51
really was the weird controller layout because it's based like

00:16:56
like Jeff said, the Z button is very unique in the fact that

00:16:58
it's meant to be a trigger, trigger feel and having it on

00:17:01
the shoulder doesn't work because ergonomic.

00:17:04
Ergonomically, it wasn't meant to be that way.

00:17:06
And so I'm excited to dive into more of the NSO library with

00:17:10
this controller now that I have it, because there are a bunch of

00:17:13
classic games from it that I haven't played in ages that I

00:17:15
want to revisit. Yeah.

00:17:17
And it's great that Nintendo is providing that.

00:17:20
If they're giving us games to your NSO, being able to do that,

00:17:23
it's it's ideal. Yes, I'm playing on modern, I'm

00:17:26
playing on the original hardware because that's what we do.

00:17:29
And that's why that's how we're weirdos.

00:17:32
But the fact that any modern gamer can have that N64

00:17:35
controller experience more aligned with its design is

00:17:40
honestly great. Yeah, yeah, 100% yeah.

00:17:43
I, I talked about this a little bit on on your show when we

00:17:46
talked about 64, but I guess it's somewhat similar as playing

00:17:50
a handheld because similarly to to you, Sarah, I had to kind of

00:17:53
play this on the go in a way. Because when I decided to play

00:17:57
this, I played it in September when our son was not sleeping

00:18:02
well at all and he was sleeping on my chest essentially almost

00:18:06
every single day. And I was like, I need a comfort

00:18:08
game. I need something I haven't

00:18:09
played in a while. I'm going to make it an N64

00:18:12
game. I, as if anyone's watching, can

00:18:14
see that I own the entire library of the Banjo Kazooie

00:18:18
franchise. So I was like, you know what I

00:18:19
can get away with legally, you know, robbing this thing on my

00:18:24
Steam Deck, which I did. So it has a very almost the

00:18:27
exact same layout button layout as what the switch would have.

00:18:31
You have that R2 or L2 like that button is up there.

00:18:35
The C buttons are the little joystick in the corner which is

00:18:38
so so like that I think is actually the bigger problem for

00:18:40
me is that but but the Steam Deck is also larger and I find

00:18:45
more comfortable than holding the switch for longer for myself

00:18:49
anyway so. See, back to my little hands.

00:18:50
The Steam Deck is just too big. Totally fair, completely fair.

00:18:53
I I think at times it does actually feel a little bit

00:18:56
clunky in a way. But it it, it, yeah, it is.

00:18:59
I mean, there's more, there's more in it, I guess is part of

00:19:01
it, right. So.

00:19:02
It's some this is this is a QRD T5 or whatever, but like a Horry

00:19:08
pad or something, you know, it's something that that shapes

00:19:11
shapes your hand better. The joy cons I they're they're

00:19:16
too small even for me. I wouldn't say I have big hands

00:19:18
either, but I get a little cramped sometimes when I play

00:19:21
there in handheld for long periods of time.

00:19:23
Yeah, that's with the joy cons. But I will say that this is a

00:19:27
game that you should you should really try to play the N64

00:19:31
controller. I'm glad other people said it

00:19:33
because I have. I was literally going to war on

00:19:36
Twitter about this yesterday. Well, that was your first

00:19:39
mistake, was going on Twitter I think.

00:19:41
Right, I was well you. Just go to war the second you

00:19:44
log in. Yeah, yeah.

00:19:45
Basically isn't that. What it is just it was just

00:19:48
talking about, right? It's buried.

00:19:51
It's buried somewhere in the privacy settings, Yeah.

00:19:54
Yeah, somewhere. Good luck with that.

00:19:56
For me the worst thing about playing with a modern controller

00:20:00
like not having the C buttons. I can tolerate it for the most

00:20:04
part, but honestly shooting eggs is a nightmare with a joystick.

00:20:09
That's exactly what it was. That is the worst thing and

00:20:13
would make me say any version that uses a modern controller.

00:20:16
That's not the way to do it. I.

00:20:18
Figured out another way though. On the Switch, you could hold

00:20:21
down the right trigger and push the top on the buttons like

00:20:27
forward. It was much better.

00:20:28
I, I looked it up, I was like, I'm not gonna make it if I have

00:20:31
to use the joystick. For eggs.

00:20:33
Slamming up on the joystick. Oh my God.

00:20:36
Yeah, no, it was bad. And like you have to shoot eggs

00:20:38
forward so many times. Yes, you.

00:20:40
Do and you have to be precise about shooting forward because

00:20:43
if you move that joystick slightly left or right, it like

00:20:45
doesn't hit the right zone. It's just like, no.

00:20:49
So yeah, I had an issue with that.

00:20:51
I wonder if, I wonder if the Steam Deck default would have

00:20:53
been that too, because I didn't, I didn't even try that.

00:20:55
I should have looked it up. That's a great.

00:20:56
Idea. I looked it up.

00:20:57
I was like, there's got to be a way to shoot eggs because it was

00:20:59
not this hard. Yeah, it's not.

00:21:01
Oh yeah, just hold. ZR and hit the top button.

00:21:04
I was like, oh, I'm going to do it.

00:21:06
It means you accidentally use your gold feathers sometimes

00:21:08
because you hit the right button and ZR.

00:21:11
But it's OK. It's it's worth it.

00:21:13
Screw those gold feathers. They're not.

00:21:15
They're not as critical, yeah. They're not as critical, yeah.

00:21:18
You could always get more. They're sometimes not, But OK,

00:21:21
while we're shitting on modern conveniences in this game, I

00:21:24
have a couple of things I want to say about why it's good.

00:21:27
One, you're 10 years old. You have 90 Jiggies or sorry, 90

00:21:32
notes, and mom says it's time to go to Taekwondo.

00:21:35
You have to leave. You can't leave the N64 pause

00:21:39
for several hours. Specific you can.

00:21:42
Try and then it'll be frozen. By the time you get back the.

00:21:48
The actual just ability, and I feel this way about most games

00:21:51
that you can play on the Switch or the Steam Deck to turn it off

00:21:54
and just pick up right where you left off is amazing.

00:21:58
And especially in a game as punishing as Banjo Kazooie.

00:22:01
Right. So I assume that all of our

00:22:03
listeners know how to play it. But if you die, if you drown, if

00:22:07
you get hit by something, if you jump off something super high

00:22:10
and think you can land and don't, you die and you lose all

00:22:13
of the notes that you've collected.

00:22:14
It's so punishing. And that mole is just so proud

00:22:18
of you, of your record of notes that you got.

00:22:20
And I and I understand Kazooie's vitriol for him.

00:22:25
Yeah, we should have a whole side thing about Bottles.

00:22:27
We everybody hates him in the game, so therefore I kind of

00:22:30
like. Him, I mean, I, I, I appreciate

00:22:32
him, but I can understand it sometimes.

00:22:34
I had the thing of on the flip side where Sarah, I told you

00:22:38
yesterday while I was playing through the game, reset on me.

00:22:42
Oh no. Guess how many notes I had?

00:22:44
Oh no. 90. 9/4 I was I was like getting to the last area of get

00:22:51
like getting the last 6G. Yep.

00:22:53
Yep, Yep, no, that's wait, what? So it just.

00:22:57
It just that was treasure trove. No.

00:23:00
Don't be a baby. That's what I was like.

00:23:02
Get those again. Yeah, so treasure trove is a

00:23:04
treat. It's a treasure, okay?

00:23:08
Okay, we're talking about treasure trove.

00:23:10
I came up to Jeff who was like, I can't get this swimming.

00:23:12
I was like, what swimming are you doing in treasure trove?

00:23:15
Really one Jinjo? I was like, oh, you're going to

00:23:18
have to do a lot more swimming. No, no, no, no.

00:23:22
This this was a specific thing not about.

00:23:24
Oh, the swimming physics. Swimming controls.

00:23:26
I know those were going to suck. It's that.

00:23:29
Yeah. The second you get in there, the

00:23:30
shark spawns in it. You know what?

00:23:32
All I got to do is get myself in the right spot, do a quick shot

00:23:35
down to that Jinjo. It's fine.

00:23:37
Do I have depth perception on the N64?

00:23:40
No, I barely have depth perception in real life, let

00:23:43
alone on the N64. So that's fine.

00:23:45
I just need to align myself. How do I aim and align that

00:23:48
better? Getting the exact right spot.

00:23:50
Otherwise you've overshot it. What is the collision detection

00:23:52
on a Jinjo? I went through his head.

00:23:55
Now you didn't touch it. Help me help help.

00:24:00
Help. Screw you, you dumb muppet.

00:24:03
I got him. I saved that Jinjo.

00:24:08
I saved the other 4 Jinjos. But the gulf of difficulty and

00:24:14
control frustration between yes, the utter joy of navigating

00:24:18
Treasure Trove Cove with its little ups and downs and

00:24:21
everything else and getting that one Jinjo.

00:24:25
It's it's. It is that it is the.

00:24:27
Find which one it is. Has a scrub.

00:24:29
It's. The orange one that's right

00:24:31
underneath the. Star right under the pier when?

00:24:33
You look at the red 1, the docks.

00:24:35
It is the first one. You see them immediately.

00:24:37
Here we go. And you hear him.

00:24:39
So to your there he is, vitriol towards the Jinjo's yelling at

00:24:43
you. I like that because I'm like,

00:24:44
wait a second, there's one nearby.

00:24:46
Where is he? Where is he?

00:24:47
Yeah, yeah. It's it is.

00:24:49
The you. Know what, it's actually very in

00:24:51
line with a lot of design of that era when you have the pre

00:24:56
boss cinematic that happens. Oh my God, that's so cool.

00:25:01
I died. All right, let's start this

00:25:02
again. Oh, it's the cinematic again.

00:25:06
Well, I died. Oh my God, I have to load it.

00:25:09
I hate that that particular decision and I hate that part.

00:25:12
Too. It's like it was one of those

00:25:13
words, yeah, no having it in there so you know it's there,

00:25:16
Super useful, super cool. If I'm doing three other things

00:25:20
because all of the collectibles are on top of each other and I'm

00:25:22
fighting for my life at Clankers Key and trying to get air

00:25:27
bubbles and I've got the Jinjo just yelling for me.

00:25:31
It's it's lost its charm. It's it's fine.

00:25:33
It is just from case to case. These are just this is not a a

00:25:37
condemnation of the whole thing. I'm just venting I.

00:25:41
I, I like the, the thing I noticed is, and this is, this is

00:25:47
not just this game, but games of this era even more, or more

00:25:51
specifically 3D games just because of sound design and

00:25:53
stuff. But, you know, I'm playing this

00:25:56
with headphones on, whether I'm on the couch or where there was,

00:25:59
you know, sit in front of the TV or something.

00:26:01
Now I have that option. Whereas, you know, 2530 years

00:26:05
ago, I'm sitting with this tiny little CRT and barely hearing

00:26:09
what's coming out of these broken speakers of ATV that's

00:26:11
probably already 15 years old. When something like like, you

00:26:15
know, characters are kind of calling you out or you're

00:26:17
hearing notes or you might hear some of the atmospheric stuff.

00:26:21
Like for now, like right now if you're inside the crab here and

00:26:24
there's like water dripping and stuff, you can hear that in your

00:26:27
headphones. At the time, I didn't have any

00:26:29
stereo sound. I didn't have anything to tell

00:26:31
me that like there was something extra going on here.

00:26:34
It was just go in, you hear some water splashing 'cause you're

00:26:37
walking through it and maybe you'll find a note or maybe

00:26:41
you'll find a puzzle. And I just, I it might, it might

00:26:45
get on you a bit if some of these moments are a little bit

00:26:47
more frustrating, like you're talking about Jeff.

00:26:49
But like, I don't know, I just get too charmed by this.

00:26:52
I get too. Charmed.

00:26:53
Oh, I guess if it's. Frustrating.

00:26:55
Some cool stuff, some great stuff.

00:26:58
I guess the quiz at the end was really hard for you then when

00:27:00
they were like, what? Where did you hear this song?

00:27:02
And you're like, oh, I can't even hear what you're playing.

00:27:05
At the time, no chance. I'm sure it was a guess or I'm

00:27:08
sure I tried multiple times and cause and then at that time when

00:27:11
you're younger, you have the time to right over and over and

00:27:15
over and you're talking about safe States and stuff.

00:27:17
And it reminds me, I talked about this when we did Majora's

00:27:19
Mask, where I think that's a that's a great game.

00:27:22
And it was the first time that I played all the way through it

00:27:24
when we did that episode. But you know, that is a game

00:27:29
that is based around time. Like yes, very clearly, yes.

00:27:34
And I just didn't. I just don't have that

00:27:36
opportunity or that chance right now to be able to sit there and

00:27:40
do this quote UN quote, the way it was, it was created.

00:27:43
So having safe states in a game like that really saved my ass

00:27:47
because I played that on NSO at the time on a game.

00:27:49
OK. So let's talk about save states.

00:27:51
I played all the way through the Haunted Mansion level 100% in

00:27:56
all of them. Yeah, with no safe states, I was

00:27:59
like, this is going to be great. And then I realized it was

00:28:01
yesterday and we were recording today.

00:28:04
So I decided, OK, it's time for some modern conveniences to get

00:28:08
me again to get a good grade in podcast and finish this game.

00:28:13
It made the hardest levels of the game trivial in Click, clock

00:28:18
wood, all those times when you fall off the tiny little path or

00:28:23
one of those parrots, you know, pushes you off.

00:28:27
I save stated right before that it doesn't matter, everything's

00:28:30
easy. It was still frustrating.

00:28:31
Jeff still came in to me cursing, trying to beat that

00:28:34
level. But the place that it was the

00:28:36
most ridiculous was the quiz. I would they'd ask a question,

00:28:40
I'd save state. I'd guess I'd load.

00:28:43
I'd guess I'd yeah. I'm taking notes.

00:28:48
Yeah. Just ask, I can help you get

00:28:50
good. You you said the answers are

00:28:54
randomized. So for some of them, some of the

00:28:57
things like where did you hear this sound is not randomized.

00:29:02
All the terrible things that Grinchilda's sister says about

00:29:05
her are apparently randomized. You can't look them up.

00:29:08
She says different things. Which is.

00:29:09
That's what I'm taking notes on right now.

00:29:11
Yeah, yeah, I would. But I so this seems like a good

00:29:14
spot to bring it up. There are some thematic problems

00:29:18
with this game and that the whole premise is that the

00:29:22
villain is fat and old and we're going to steal a child so that

00:29:26
she can be young and hot and her sister, who's clearly a huge

00:29:31
bully, waits around to tell you mean things about her sister.

00:29:36
Don't relate this at all to what I said on the podcast the other

00:29:39
time about being mean to siblings.

00:29:41
But anyway, it's real hard to watch in 2025 all of this like

00:29:47
fat phobia, old phobia stuff that like really doesn't hit the

00:29:51
same way it did in the late 90s. And yeah, I didn't want to

00:29:55
listen to Brent Hilda totally dunk on her sister.

00:29:58
So that's where safe stating was really good.

00:30:02
Yeah, I just. I thought it was worth

00:30:04
mentioning, although one other thing that's not a modern

00:30:07
convenience to this game. When you push save and quit,

00:30:10
which as a child you think means save your progress, there was no

00:30:13
save icon, there was no anything.

00:30:16
And it suddenly takes you to a game over screen where Gruntilda

00:30:21
gets real hot and your sister basically is her life is ruined.

00:30:27
It's devastating. I was like you said, save and

00:30:31
quit, not lose. You're quitting.

00:30:34
You're leaving. But Gruntilda was hot, though,

00:30:36
wasn't she? She was.

00:30:37
She was, really. Hot.

00:30:38
Look at that dress. Mumbo thought so.

00:30:40
I mean that. Mumbo.

00:30:41
Yeah, Mumbo. Mumbo.

00:30:42
Mumbo no one's. Also a little bit of a problem

00:30:45
if we're talking about. This listen the mumbo lore is

00:30:49
crazy because mumbo mumbo and Gruntilda.

00:30:54
So Gruntilda was like his I I I I'm trying to remember what the

00:30:58
instruction manual says. It says something like Gruntilda

00:31:00
was his student and Mumbo, like, taught her magic, and then she

00:31:06
got mad at him about something and turned his face into a

00:31:09
skull, and that's why he looks like Mumbo.

00:31:11
And then it's never addressed. It's never, like, they never

00:31:14
talk about it at all. It's just like this little blurb

00:31:17
in the instruction manual. In classic fashion.

00:31:19
Yeah. So basically like, she turned

00:31:21
his face into skull. He hates her.

00:31:23
It's a whole thing. And then the end.

00:31:24
He's just like, well, you're hot now, so.

00:31:28
I mean, Mumbo's got a lot of things to say about people being

00:31:31
hot in the end and that stuff too, but with, you know,

00:31:34
waitress carrying watermelons in front of her chest again. 90

00:31:38
Well, she asked for that. This is This is rare wearer's

00:31:41
take on Aku Aku from Crash Bandicoot, I'm guessing and.

00:31:44
You know. You got to have a magical

00:31:47
protector, but we also got some jokes.

00:31:51
I don't know. Yeah, Rails just like that.

00:31:54
They they are and like that. And again, when it hits, it's

00:31:56
very funny. Well they break the 4th wall

00:31:58
with Mumbo, he says what he's like the best shaman in the game

00:32:01
or something. Which I always I like when a

00:32:03
game or a movie or something breaks the 4th wall.

00:32:06
Makes me smile. Yeah, it's got.

00:32:07
This game does get a lot too. Like I feel like all of

00:32:10
Kazooie's snark is aimed at bottles.

00:32:14
Like I love cross time. It's like.

00:32:16
I love it. I love the back.

00:32:18
It's so funny. It's one of my favorite parts.

00:32:21
I, I, I thought that I would get tired of the dialogue because

00:32:24
I've seen a lot of people like I've watched tons of content

00:32:26
creators I enjoy cover this game.

00:32:28
One of my favorite content creators is on this call with

00:32:30
me, Mr. Jiggy, look back. But like, like a lot of folks

00:32:34
have covered this game and over, I've watched more coverage of it

00:32:38
than I've replayed it. I hadn't played it in a long

00:32:40
time. And a lot of the things that

00:32:41
folks like some call me Johnny and a bunch of other folks have

00:32:44
complained about is like the constant vocalization of the of

00:32:48
the words gets annoying because the same stuff the whole game.

00:32:52
But I don't know now how did I've replayed.

00:32:54
I don't agree. I think the sound design is

00:32:56
incredible. I think the vocalization is cute

00:32:59
and fun and never really that annoying.

00:33:02
I mean, like Gruntilda's voice is annoying, but I think that's

00:33:06
by design, basically. But like every time any other

00:33:10
character talked, I was just enamored, like, and some of the

00:33:13
characters that I didn't remember, I was excited to hear

00:33:16
what they sounded like, right? This was the earliest versions

00:33:19
of voice acting we got in games like this before they could do

00:33:22
for some of the game's full voice.

00:33:24
And I, I just, I don't agree with those takes that it gets

00:33:28
grading. I mean, again, I also had an

00:33:30
easier time of playing the game because I did save state and

00:33:33
stuff and streamline a bunch of it.

00:33:35
And I imagine if I played for twice as long and got stuck on

00:33:38
twice as many things, it'd be different.

00:33:41
But I don't know, I, I think that it's overblown that the

00:33:43
voices get annoying in this. I think it's fun.

00:33:45
And like Dave was saying, like I love Kazooie's snark.

00:33:49
Like it's some of the best writing in the entire game.

00:33:51
Is whatever new nickname she has for Bottles this time.

00:33:56
And I, and I would even say that for all the frustrations that

00:33:59
have already aired and everything else, I never got

00:34:02
annoyed at the voices. And I definitely have the and I

00:34:06
have the syndrome of I'm calm. This is fine.

00:34:08
And now I'm frustrated. And when I get frustrated with

00:34:11
games it. Do you know the concept of this

00:34:14
bitch eating crackers? Where?

00:34:17
You get so mad that anything happening around you and then

00:34:20
there's this bitch eating crackers kind of thing.

00:34:24
Like that level of frustration happened while playing Banjo

00:34:27
Kazooie. But at no point did the voices

00:34:30
bother me. Those were unobtrusive and

00:34:33
characteristic. I mean, again, I played the

00:34:36
original Gex so much on the PS1. You want to talk?

00:34:39
About tail time. It's tail time.

00:34:42
This will be great for my collection over and over again,

00:34:46
and that gets grading. But when it's just some noise,

00:34:49
it becomes part of the background, and the sound and

00:34:52
music design is utterly beyond reproach on this game.

00:34:55
Yeah, you know, yeah, I would say that the voices don't get

00:34:59
annoying, mostly because whenever they pop up, there's

00:35:03
something actually to be said. Yes, that's related to the plot

00:35:07
or the level. It's never, with the exception

00:35:09
of Gruntilda randomly in the layer popping up and like,

00:35:12
taunting you. Yeah, you never have like random

00:35:15
instances like you do in Gex where he just randomly will say

00:35:18
something or make a quip, you know?

00:35:21
Yeah, So I think, I think that plays a huge factor into it.

00:35:24
And plus, I love Mumbo's voice. I just want to say his is my

00:35:28
favorite. The oh, I got a fuck.

00:35:30
It's it's amazing. It's my favorite.

00:35:33
It's just like in my head forever.

00:35:36
Hey. Jeff, what's your favorite?

00:35:38
Yeah, Jeff, definitely Kazooie. I mean, honestly, because there

00:35:41
again, even before I like sat down to play this, the

00:35:43
characteristic sound for me, it's like, what does Banjo

00:35:45
Kazooie sound like? Yeah.

00:35:51
Yeah, of like running around and I'm like once I got that

00:35:53
ability, I'm like, yeah, there it is.

00:35:54
Yeah, let's. Go.

00:35:55
There it is. And again, rather than having

00:35:59
like cool in however you want to spell cool with big air quotes,

00:36:04
like quips going on every time you use a move that like rotates

00:36:08
maybe 2-3 that you're doing this move over and over again there

00:36:12
it's it's almost music. It is a tone.

00:36:15
It is a motif that goes along with whatever is happening,

00:36:18
which is another piece of OK, the your duo of Banjo and

00:36:25
Kazooie like almost form into a different shape when something

00:36:28
is going on, when the beak attack is happening, when you're

00:36:30
doing the job, when you're when Kazooie is walking and the

00:36:33
sounds going with that further this idea of satisfaction of

00:36:37
doing the thing you set out to do.

00:36:39
So hell yeah. Yeah, I think.

00:36:42
I think also, really quick, this is a thing that we didn't really

00:36:45
address in the N64 episode, but like the sound design, we did

00:36:50
talk about this a little bit with the limitations pushing the

00:36:52
music and other things. The limitation pushed the voice

00:36:54
acting, too. I think of some of the most

00:36:56
iconic sounds in video games. And it's Banjo Kazooie's voice.

00:37:00
It's Lynx voice that. Yeah, yeah.

00:37:03
From like the N64 Zelda's, you know, or Mario, like Mario's

00:37:08
triple jump. I hear in my head when I talk

00:37:09
about it, the progression of it, because it's, it had to be

00:37:14
memorable because they had so little to work with.

00:37:17
They had to make those moments stand out.

00:37:19
And to that point, something I love in Banjo Kazooie for the

00:37:22
sound design is there, again, a lot of what they do with these

00:37:25
things is they get the clip and then they can alter it and play

00:37:28
with it because you just have the thing and then you run it

00:37:30
through parameters. You know Grant Kirkhope is the

00:37:32
voice of Donkey Kong. Not because he's his voice goes

00:37:35
low enough to do. OK.

00:37:37
Because he just did it and then pitched it down.

00:37:39
And Banjo Kazooie, if you hold down the button to speed up

00:37:42
dialogue, their voices get higher because you're playing it

00:37:45
on Fast forward. It's so good I.

00:37:47
Love it. And so many of the voices are

00:37:49
just reused too and just pitched like Clanker is Banjo's voice

00:37:53
just really slowed down, which is amazing.

00:37:56
Yeah, and if one. Of these were actual dialogue,

00:37:58
it would be a monstrosity. Yeah, right.

00:38:01
It wouldn't work. It just it just it would not, it

00:38:03
wouldn't be the same meaning that.

00:38:04
Same feel like. Hey, wait a minute.

00:38:06
Like, you can't tell. You can't tell.

00:38:08
Especially as a child playing this game.

00:38:11
You can't tell that that's the same voice actor, just like,

00:38:14
pitched. Yeah, there's no way you can't

00:38:16
tell. Even now you can't tell.

00:38:17
That's like I got. I got no beef with the sound

00:38:19
here. That's just good design.

00:38:20
Music and sound is so important in this game.

00:38:23
It's so important that the main characters are named after

00:38:26
musical instruments. You have to collect musical

00:38:28
notes. Like, it was not an

00:38:31
afterthought. It was definitely a focus

00:38:33
throughout the game. Yeah, great.

00:38:34
And Grant Kirkop did an amazing job.

00:38:36
Too you're here. I remember we when we

00:38:43
interviewed Grant Kirkop and for our show and I mentioned that to

00:38:47
Sarah you you had you had a message you wanted me to impart

00:38:50
to him. That was was it The Haunted

00:38:54
Mansion music was was a huge part of your childhood.

00:38:57
Mad Monster Mansion. There it is.

00:38:59
Mad Monster Mansion No. No no, the the music in the DK

00:39:01
60. 4 the DK 64 I'm sorry. Oh.

00:39:03
Creepy castle, yeah. Yeah, that's right.

00:39:06
And it was one of the creepy, creepy Rare games.

00:39:08
I'm sorry. That's fair.

00:39:08
No, I thought I I was like, did I tell you to say oh, banana to

00:39:11
Grant Kirko? Because I don't remember that.

00:39:13
But that would have been really cool.

00:39:16
Yeah, I mean, this, this soundtrack I've championed

00:39:19
everywhere. And like, it's funny too,

00:39:21
because I remember, I thought I would only remember some of it.

00:39:23
And then when I replayed this game, like literally every song,

00:39:26
I remembered immediately I was grooving too.

00:39:30
And like. And yeah, I mean, Grant Kirkhope

00:39:31
was one of those like, pie in the sky dreams to interview.

00:39:36
And the fact that we got him on the show still to this day kind

00:39:38
of blows my mind. And like, it's because all of my

00:39:42
favorite games from this era, he did the music for or advised on

00:39:46
the music for and continues to work.

00:39:48
And like, you know, I think that this soundtrack is iconic

00:39:52
because the game is, but it's also because it and its sequel

00:39:56
have some of the best music and video games, full stop.

00:39:59
And like and not only does grant prove that with these

00:40:04
soundtracks and DK 64, but he also proves that with his like

00:40:08
remastered stuff. He re jiggy select songs from

00:40:11
the soundtrack and like. Each song is basically a yeah,

00:40:16
he's got vinyl version, like, and, and what's really amazing

00:40:20
is like Grant, Grant told us in the interview that he was in

00:40:24
metal bands and like, he's got a wide taste of music and like, he

00:40:27
flexes that muscle on this record.

00:40:28
One song is in the style of metal, one's more classical,

00:40:31
one's more dreamy, one's more retro.

00:40:34
Like, it really is kind of astonishing how malleable his

00:40:37
music is. Oh, those records are bright

00:40:40
green. Nice.

00:40:41
It's. So cool.

00:40:42
Yeah, it's. Freaking like the jump pad.

00:40:43
It looks like the jump pad. Yeah, that's amazing.

00:40:45
So one of the ones too, where they had like different choices.

00:40:48
So you can get some that were different colors, I think, Yeah.

00:40:50
Yeah, I got the spring pad. I made it look like the spring

00:40:53
pad. I'm like that's.

00:40:54
That's a great idea. Yeah, I.

00:40:55
Got this little upholstery sign which is.

00:40:58
Oh nice. And they totally goofed up and

00:41:01
he sent me two. It's 'cause he knew you were

00:41:05
jiggy. Look back.

00:41:06
Yeah, exactly. Probably.

00:41:09
And, and I will also say that Banjo Kazooie has probably my

00:41:11
second favorite pause music right after.

00:41:14
Let's see if I can find BOM BOM. BOM, BOM BOM BOM BOM BOM, BOM.

00:41:19
There you go. You don't have to find it now.

00:41:20
I don't have to. Find it this is actually it's

00:41:23
it's it's crazy that that we're talking about like just like the

00:41:26
music and how it's sort of ear worm is kind of the wrong way to

00:41:30
say it because ear worm almost has a negative connotation to

00:41:32
it. But there's only so much music

00:41:36
that I usually that I typically listen to a little too loud for

00:41:41
to play in the house with, you know, at the time that I was

00:41:43
playing this and since then, you know, under A1 year old in the

00:41:47
house. I'm not I'm not playing system

00:41:49
of a down. I'm I'm not doing it right.

00:41:51
I'm I'm just it's just not eventually he'll like it, but

00:41:54
not right now. So I, I, I find whether it's

00:41:58
Spotify, YouTube, whatever it is, and I find other versions of

00:42:03
soundtracks that I enjoy and this is one of them.

00:42:04
And there is a number of piano renditions and acoustic

00:42:09
renditions of this done by other artists and stuff.

00:42:11
And it's just great to listen to.

00:42:14
Like it's not exactly the same, but they put their fun little

00:42:18
spin on it. You know, some 11 in particular

00:42:20
that I listen to also has, you know, the original trilogy of,

00:42:25
of the Donkey Kong games in their own rendition too.

00:42:29
And it's very like acoustic like like when she plays the the

00:42:32
drums or the bongos in the Donkey Kong one, for example,

00:42:34
she's like just tapping like on the desk or on her seat or

00:42:38
something when and playing the piano.

00:42:39
It's just, this is something that is the music for this game

00:42:44
has been playing in my house since my son was born 10 months

00:42:47
ago. And it's like at least once a

00:42:50
week I'm listening to this from start to finish.

00:42:52
And it's just good background music.

00:42:54
It's friendly, it's fun and it's just, it feels good to listen to

00:43:00
it, even if it's not the original version and I don't

00:43:03
have it playing on the TV or whatever it would be.

00:43:05
It's it's just. It's very happy.

00:43:07
It's very happy. Yeah.

00:43:08
And at every level, which I think is rare, no pun.

00:43:14
Yeah, but every level has a distinct sound and feel to it.

00:43:21
Using somehow it changes using the same sound sound font, but

00:43:25
it every level feels like it's supposed to feel like right now

00:43:28
we're watching freeze Easy peak feels very wintry, feels very,

00:43:32
you know, Christmassy time like and it's all just happy.

00:43:38
And I think it's really rare in a game that every levels track

00:43:44
is good. Like usually you have a track

00:43:47
where you're just like that. That one's OK, you know,

00:43:49
whatever. I can't think of one that's just

00:43:51
OK. I really enjoy all of them.

00:43:53
Yeah. Yeah, so Matt and Jeff will tell

00:43:55
you this. I'm not a huge music person.

00:43:57
If it wasn't on the CD in my car in 2006, I don't know it.

00:44:00
Every time I got to a new level in Banjo Kazooie on this

00:44:03
playthrough, it was like core memory unlocked.

00:44:06
And I was like, why do I know this music so intimately?

00:44:09
I I play this game a couple of times, but not a ton.

00:44:12
Turns out I spent even on this playthrough over an hour in

00:44:16
every level, which means I listened to the music straight

00:44:20
for over an hour in every level. And I think that that part of

00:44:26
that is it's so good, right? You don't feel like the time

00:44:29
goes by because you're enjoying the music, you're enjoying the

00:44:32
gameplay. Oh man, I didn't think to ground

00:44:34
pound here. I was using the RB1, the pack

00:44:39
one. No, no, not the pack the. 1 lbs

00:44:40
here. This is This is a nub.

00:44:43
I pass pound. All the time.

00:44:44
You gotta jump. I do too, but it takes so long.

00:44:47
AB is faster, isn't it? Yeah, the PEC is.

00:44:50
Faster Oh. No, I was.

00:44:51
I didn't use the PEC, I used the the other one the like.

00:44:53
Shoulder charge. Oh, they're so.

00:44:54
Hard no, that's even slower. I try.

00:44:57
Jump back, jump backs. I trust the hit box of the

00:44:59
ground pound. In the water.

00:45:01
Yeah, that's true. That's true.

00:45:03
Yeah. Man, I like, I like this level

00:45:05
so much. The other thing is, while while

00:45:08
we were talking before I'm going to go back to a conversation we

00:45:11
had just a couple seconds ago. I found the mumbo jumbo text

00:45:15
from the manual by the way. Oh yes please.

00:45:17
And what it says, so it says a former teacher of Gruntilda's,

00:45:22
this mysterious shaman was betrayed by his pupil for he

00:45:26
could prevent her from putting his magic to bad use.

00:45:29
The witch transformed Mumbo's face into a mask of horror to

00:45:32
remain that way until the day she's overthrown.

00:45:38
Well, I'd like to say that maybe he'll be OK, but I know there's

00:45:41
a sequel game which I've also played.

00:45:44
And it looks so iconic. So they have to find an excuse.

00:45:47
We can't put it no. Yeah, although, wait, so this

00:45:50
brings me to the thing I teased in my intro, which is I thought

00:45:53
I beat this game as a kid because I didn't believe in

00:45:55
watching credits. So I got to the end and I turned

00:45:59
it off and I thought I'd beat the game this time.

00:46:01
I watched the credits and realized Nope, just kidding,

00:46:03
there's a final battle I've never seen.

00:46:06
Oh yeah. And you got to that.

00:46:08
And I was like, yeah, rare does that all the time, you know,

00:46:10
like Donkey Kong Country. You're like, I don't know.

00:46:12
That I didn't watch credits. I was like, I beat the game, I

00:46:15
got the credits, the end. Goodbye, turn it off.

00:46:17
So yeah, apparently thanks to you guys, I have officially

00:46:21
beaten this game the first time. No, no, no, no, wait.

00:46:26
Now wait. Did you 100% it?

00:46:29
No, I would have if I'd had two more days.

00:46:31
I I'm down like 12 jiggies and sorry, 12 notes and four

00:46:37
jiggies. Yeah, so I I got 100.

00:46:39
Percent it. Yeah, I did not 100% at this

00:46:42
time. Let's.

00:46:43
See, I got I got 100 a hundred Jiggies and 995 notes.

00:46:48
And I think I said either on your episode or we talked about

00:46:50
it previously another time, those five notes were driving me

00:46:53
nuts. I couldn't do it.

00:46:54
So I stopped. I just couldn't do it.

00:46:55
I just was like, I didn't want to look anything up you.

00:46:57
Have to start at the beginning every time and that's what makes

00:47:00
it really hard. Just Jiggies, you can go for it.

00:47:03
That's fine, Notes. It's real.

00:47:05
It's harder, yeah. And they were in the last last

00:47:07
World, which was much harder to get anyways.

00:47:09
Oh well, actually that's an interesting point.

00:47:11
Real quick, click clack. Would that last World, I didn't

00:47:13
recognize the music in it when I first got there.

00:47:15
I was like, did I never play this one?

00:47:17
No. The music is different in every

00:47:19
single season and so I didn't spend the same kind of time with

00:47:22
it. And that would be also too,

00:47:25
like, it's the same with just gaming in general around this

00:47:27
time and of that age when everyone's a bit younger and

00:47:30
stuff like, are you always getting to the end of the game?

00:47:35
No, not especially a game that is, you know, between 8 to 10

00:47:38
hours as a kid, you're gonna play over and over and over.

00:47:42
You're gonna start again. You're gonna, you know, it's not

00:47:43
always that way. Like, for me, I, I, I remember

00:47:46
beating this game a couple times.

00:47:48
But for the most part, it's those first few worlds that

00:47:51
really stand out. Yeah, of course.

00:47:53
And, and are and are great, just like the rest of them.

00:47:56
But like, that happens in Donkey Kong, that happens in Goldeneye

00:48:00
even, you know, like things like like, Oh yeah, I just keep

00:48:02
naming rare games, but you know what I mean?

00:48:04
As an example. Starfox 64 Starfox.

00:48:07
For. An area far more than you play

00:48:09
Area 6. Yeah.

00:48:10
Yes. And.

00:48:11
Yeah. So and to that end as well,

00:48:13
thinking about playing this as a kid, like Dave, you're talking

00:48:16
about like as an adult, as a parent, not necessarily having

00:48:18
the kind of time to throw into this.

00:48:20
I mean, if I played this as a kid, I probably would have loved

00:48:24
that. And I almost definitely would

00:48:26
have put hours and hours in because I'm very used to, you

00:48:30
know, you learn the idiosyncrasies you get over

00:48:32
whatever frustration points. Like I could sit here and go,

00:48:35
yeah, it's bad design or we've gotten better and this is the

00:48:39
best they could do or whatever else at the time.

00:48:41
But also, I was playing with a deadline for wanting to talk

00:48:44
about it here. So I also know that every time I

00:48:47
died and I lost 40 notes, 90 notes, whatever it is, it's

00:48:51
like, I just want to finish this.

00:48:53
And that is not the attitude you need for this game.

00:48:56
There are areas where I found, OK, this is just really sloppy.

00:49:01
Whatever controls or I'm upset about it, or I need to take this

00:49:04
slower. I need to take a deep breath and

00:49:07
it works. And that is also a thing to

00:49:10
where we're all on here talking about games and we're like, all

00:49:13
right, the next one's this one, The next one's this one.

00:49:15
We almost have a, we've given ourselves assignments and

00:49:17
deadlines and so this is a game that is a 8 hour game, but it

00:49:23
takes 25 hours to make it an 8 hour game.

00:49:27
It's. One of those that's, yeah, yeah,

00:49:29
if, if you're, if you're doing it the, the quote UN quote

00:49:31
authentic way, like you're saying.

00:49:32
And in that way, yeah, you're, you're probably going to replay

00:49:35
a few things here and there. And that's just how it goes.

00:49:38
Like my my play through says that it took me 9 hours and I

00:49:42
think 45 minutes or something to do that.

00:49:46
That stops and starts. That's probably a couple safe

00:49:48
states that I did here and there.

00:49:49
So realistically that's probably closer to 11 or 12 would be my

00:49:52
guess. But yeah, that's also more

00:49:54
familiarity than let's say yourself Jeff, where you're

00:49:58
didn't play it in the same way that I did grow enough that it

00:50:01
makes a difference. The first like 3 worlds I

00:50:04
breezed through as if they were just, you know, it's secondhand

00:50:07
knowledge. Like it's just whatever.

00:50:08
You know, yeah, you can all mock me and laugh at me and you

00:50:11
should, but also it's my first time with them.

00:50:13
And yeah, no, my timer is currently just shy of three

00:50:16
hours. And I know that some of that is

00:50:18
because I paused the game to make lunch one of the days.

00:50:21
And that's how I know the pause music is so good because.

00:50:23
At no point I. Even think of of stopping that,

00:50:26
I was just like, hell yeah, I'm like dance around the kitchen,

00:50:31
dude. That's great, dude.

00:50:32
Yeah, it's excellent. It's funny because it sounds

00:50:35
like it's almost like, you know, it's a ticking clock, kind of

00:50:37
like, come on, get back to it. But I don't really want to.

00:50:40
But it's not. Stressful.

00:50:42
It's not a stressful. Act and having learned a little

00:50:44
bit about banjo playing from some friends, I recognize this

00:50:47
is actually not that. It's extremely chill.

00:50:51
Yeah, because it's an actual banjo that they're playing, I

00:50:53
think. Yeah.

00:50:54
Or whether it's a real one or a synth 1.

00:50:56
Like the the writing of it is meant to feel like it, right?

00:51:00
Right. So before this playthrough,

00:51:04
Jeff, had you gotten to have you had you played it at all or was

00:51:08
it just like the basics, first world, that kind of thing?

00:51:12
I think it was more basics like the.

00:51:15
Opening a couple. Hours.

00:51:16
Well, yeah, well, I'd mentioned on the on our, on our episode

00:51:20
when we did the N64 retrospective that Sarah and a

00:51:23
friend of ours did an all day playthrough of Banjo Tooie,

00:51:27
right. That friend was the friend who

00:51:28
had Banjo Kazooie and Banjo Tooie.

00:51:30
And so I played it at his house a few times, but just more of a

00:51:33
like, oh, what's up with this? What's going on?

00:51:35
Like, sure, you know, I'm goofing around a little bit

00:51:38
while we're talking about other stuff.

00:51:39
And so like, yeah, I've probably clocked if I've done a full hour

00:51:44
total of Banjo Kazooie before I started playing it for this,

00:51:47
that would be a surprise to me. I will say, having now played

00:51:52
9:00-ish hours over a week and 9 hours in a day of Banjo Chewie,

00:51:59
I strongly recommend the former. Because with a game.

00:52:03
Like this, you get frustrated and mad at it and it's really

00:52:07
good. Like Jeff saw me do this last

00:52:09
night. I was like, you know what?

00:52:11
Nope, we're walking away. We're putting it down.

00:52:13
We're going to pick it up again in an hour.

00:52:14
I just now is not the time. That did not occur to me at 16.

00:52:18
Yep sure. Playing this for 9 hours

00:52:20
straight in my house, yeah. Would not recommend.

00:52:23
I can't play anything for 9 hours straight anymore.

00:52:25
I can't do that. Well, who has 9 hours straight?

00:52:27
But well, even if I did it. My my stream time for Banjo

00:52:31
Tooie I'm gonna be playing Banjo Kazooie this Friday.

00:52:35
Banjo Tooie. Each play session was around 7

00:52:39
hours. OK, so.

00:52:41
Do what's your opinion? Do you agree with my it's better

00:52:45
to play it a little bit at a time, or to sit down and play it

00:52:47
all at once? It's hard to say because I'm at

00:52:50
the point where I have both games pretty much entirely

00:52:54
memorized, so it's just me navigating through it.

00:52:58
Like I never get stuck. I never get, I never honestly

00:53:02
miss notes, which could happen on Friday.

00:53:04
I don't know, it's been a minute.

00:53:06
I. Think we're gonna be loud now?

00:53:08
Yeah, I said this was that job. Yeah.

00:53:09
How? Could you do that now only?

00:53:11
Worry about Rusty Bucket Bay maybe?

00:53:14
Yeah. I feel like that's the only

00:53:15
level that I'm like, but the rest now I'm inclined to.

00:53:18
I don't know. I'm inclined to agree with

00:53:20
Sarah. I think that like as someone who

00:53:23
played it over 2 weeks, because I got the controller and knew we

00:53:26
were going to do this now and so I had the runway far ahead.

00:53:29
Like I played a couple hours every night and it was actually

00:53:32
kind of really fun because it's a game that doesn't have

00:53:35
dialogue and long cut scenes. And like a lot of that, I would

00:53:39
sit on my couch playing it while my spouse Sarah would be on

00:53:43
Horizon iPad or on her phone watching something or doing

00:53:47
something, and then our dog would be cuddling with us on the

00:53:49
couch. And it was a pretty chill way to

00:53:51
play a game. Whereas other games that I'm

00:53:52
playing that are more bombastic or have a lot of dialogue or

00:53:56
cutscenes. It's kind of hard for us all to

00:53:59
hang out in the same room without all wearing headphones.

00:54:01
But this and there were sometimes I would still wear

00:54:03
headphones, but it was easier to exist in the same space because

00:54:07
of kind of how much lower key and old school it was.

00:54:10
And that was kind of nice. And that also allowed me to kind

00:54:13
of take my time and chill. But if I had to play this within

00:54:16
a handful of days, I probably wouldn't have finished it.

00:54:18
But because I was just slowly doing it, there wasn't any new

00:54:22
game at the time that I was like like urgently wanting to play.

00:54:25
I think I'd started the new Assassin's Creed at that time

00:54:27
and I was enjoying it, but I wasn't so enraptured by it that

00:54:30
I was like, OK, I can put it off for a little while.

00:54:32
I'll play this game and also like I got the rush of nostalgia

00:54:36
that I didn't think I was going to get because again, I think I

00:54:38
rented this. I definitely didn't own it.

00:54:40
I owned Goldeneye, I owned DK64I and I owned Mario 64.

00:54:45
I think this one, I mean, I owned a lot more games than

00:54:47
that, but I think I just I never owned this one and I definitely

00:54:50
didn't own TUI. I'm pretty convinced I never

00:54:53
beat Chewie. I might have played it, and so I

00:54:56
did. It's definitely on my docket to

00:54:57
also play the sequel because I know it's the favorite of many,

00:55:01
especially folks on this call. But.

00:55:03
Does Chewie also have a fake ending?

00:55:05
Because I might not have beaten it either.

00:55:08
I know I never beaten it for sure I know I haven't.

00:55:11
Yeah, but I, I also have to say, like thinking on this, the that

00:55:15
idea of spacing it out and I did put myself on a time crunch

00:55:18
here. I mean, a sure sign of that kind

00:55:20
of frustration and everything was finding Clanker's Cavern was

00:55:25
just as much a frustration point for me.

00:55:27
Where I'm like, I don't have the time for this.

00:55:29
Where, where, where is it or what kind of thing?

00:55:32
Where is when? Honestly, I was reminded of this

00:55:35
because Matt was saying like, you know, they don't have

00:55:37
anything else at the moment that they're playing.

00:55:39
I'm playing through blueprints right now.

00:55:41
I'm also playing 9 doors, 9 persons, 9 hours, whichever

00:55:46
order it is, 999 on my DS. Like I love my favorite game of

00:55:50
last year was Animal. Well, I love games that let me

00:55:53
explore that let me get into wherever it is and the textures

00:55:58
of the N64 blown up to uselessness notwithstanding.

00:56:02
The fact of the matter is I love the idea of like a hub world

00:56:05
where you kind of unlocking and going around.

00:56:08
Give me that, give me that. I love that it's so good, but

00:56:13
unlocking the unlocking a level in a completely different room

00:56:18
than where it is and then having to find where that is in a very

00:56:22
atypical design on a time crunch was so frustrating.

00:56:26
So this is another time. I will say that I think DK 64

00:56:29
had did it better in that I had a lot of fun unlocking things in

00:56:33
the hub world there because you it's punishing some of it's hard

00:56:37
and you get there and then you go into the level.

00:56:39
I think that Banjo Kazooie has this perfect mix of showing you

00:56:45
just a little bit too much or like you'll find something and

00:56:48
be like, this has got to be a level, but I don't know where

00:56:50
the puzzle piece is. Or you'll immediately find the

00:56:52
puzzle and put in the pieces and then be like, but where the hell

00:56:55
is that? Could be anywhere, I have no

00:56:57
idea. It's going to take me an hour to

00:56:58
figure it out. And I think that that

00:57:01
frustration is something we don't need.

00:57:05
Yeah, it's interesting. So.

00:57:07
So we, I, I don't know, as of, as we're sitting here, I don't

00:57:11
know which episode's coming out first.

00:57:12
So just take this just we, we played Grunty's Revenge and

00:57:17
Banjo pilots. We played the GBA games

00:57:20
associated with Banjo Kazooie and Grunty's Revenge is

00:57:23
essentially, you know, it's not the same game, but they are

00:57:25
trying to recreate a 3D experience on the GBA in, in, in

00:57:30
some ways. And that does a similar thing

00:57:32
where you turn in your Jiggies or your notes and then it goes

00:57:35
and shows you, hey, you've opened up, you know, the door to

00:57:39
the next World and, and almost the exact same way.

00:57:42
The difference with that one though is it's not as good of a

00:57:45
game as this, but what it does right is maybe it's just because

00:57:50
it's more 2D ish is that it literally the camera will follow

00:57:53
you on the path that you should take to get like the fastest

00:57:56
path to get to that next World. And it and it works because just

00:58:01
like the N64, like Jeff, you were just mentioning some of the

00:58:03
textures and stuff because they're doing so much with that

00:58:06
game on the GBA. It is kind of hard sometimes to

00:58:09
tell. And they are also working with

00:58:11
elevation which is hard to do on sort of a 2.5 D plane in that

00:58:15
game that. Issues with perception on this

00:58:18
one, the GBA 10. My God, yeah, if you think that

00:58:21
it's hard to land a a a jump or something like, Oh my God, that

00:58:24
game. Not that it's horrible, but it

00:58:27
yeah. It's not a bad game.

00:58:28
It's not a bad. Game, but they just can't it's

00:58:30
just hard to do on on that hardware.

00:58:32
So anyways, in comparison, within the same franchise, they

00:58:36
found a better way to do it, but I think that's almost just

00:58:39
because it's 2D. Maybe is the reason why.

00:58:41
But I do understand that that like just needing to go and

00:58:46
search for this door like to get to the next World is fun to go

00:58:50
through new parts of the hub world, but I I understand

00:58:54
because it's like well, I just want to get to the next one like

00:58:56
I'm interested what's what's the next World take me there I'm

00:59:00
having a good time. Why does it need to be a

00:59:01
struggle? Well going through the hub world

00:59:03
and taking a wrong turn also gives that metroidvania like

00:59:07
thing of oh but what's that? You know, I found my first

00:59:11
golden feather by overshooting the way to Clanker's Cavern and

00:59:14
finding the piranhas and like, well, I'm, I don't care if it

00:59:18
hurts me. I'm getting that I can survive

00:59:20
one hit. I'll knock down this other guy

00:59:21
and get my honeycomb back. That's fine.

00:59:23
Yeah. But like, that sort of thing

00:59:26
isn't as big of a worry for me, I think.

00:59:29
But no, I, I there is, there is a great joy and a great need of

00:59:33
like, no, I got to get there. I got to do it.

00:59:35
I got to whatever. So.

00:59:36
Yeah, yeah. I I I could see it, yeah.

00:59:39
I'll be honest with you, exploring in Banjo Kazooie, DK

00:59:44
64 and especially Banjo 2, E was probably 90% of my childhood and

00:59:50
the other 10% being you know, school, family, church, like

00:59:55
everything else like this, This is sleep yes Nope didn't matter

00:59:59
no, there is no sleep. I and every time I come back to

01:00:03
these games, I just do the same thing.

01:00:05
I was looking at my screen. It's really funny, I I played

01:00:08
conquer too and Conquer was like 8 hours straight and I just beat

01:00:12
the game in one sitting. Yeah.

01:00:14
Every time I get into these games, I do that and I just

01:00:17
love. I get enamoured and like thrown

01:00:20
into this world. I just absolutely love the

01:00:22
charm. The charm is off the charts.

01:00:24
That that's what keeps me going. Like if there is a frustrating

01:00:28
moment, which as as a couple of you have said a couple times,

01:00:32
like I, I get it, but I don't know.

01:00:35
I like even the later stages that I know I only played a

01:00:37
couple times growing up. At least, you know, a couple

01:00:40
being 3 maybe, and I didn't remember them as well as those

01:00:45
first few. I'm just like, you know what,

01:00:47
I'm just charming the fuck out by these, by this.

01:00:50
And it's the music that we've talked about.

01:00:51
It's, it's all the things that we've already talked about that

01:00:53
sort of add up to that package that makes it just fun, even in

01:00:59
the most frustrating moment. And I don't know, I just, I, I

01:01:04
just love it. It may be it part it part of

01:01:06
it's nostalgia, but also part of it is when you compare games

01:01:09
like this to the general vibe and feel of what a lot of larger

01:01:16
AAA games are now is that they're so dark, they're so

01:01:19
serious. Like this is it's a different

01:01:22
time. I get it.

01:01:23
It's it's over 25 years ago at this point, but at least we have

01:01:29
this and it's accessible where it's NSO whether you find a

01:01:31
physical copy or it's a ROM or whatever it is.

01:01:34
These kinds of games, I think they they almost hit more and at

01:01:39
times like this when we sort of need it.

01:01:40
And like, you know, I was probably playing this game the

01:01:43
most sleep deprived I've ever been in my entire life.

01:01:46
And that includes nights where I'd pull all nighters in college

01:01:49
and university, you know, and I still was, was powering through

01:01:53
playing Guitar Hero for 17 hours straight, probably with buddies.

01:01:56
This I was, I was playing sleeping half an hour over the

01:02:00
course of 24 hours. And still it kept me going.

01:02:03
It was fun. It was, it's colorful, it's

01:02:05
friendly, all the things we've been saying.

01:02:06
And like, there's just frustrate me all you want, I still want to

01:02:10
be in it, you know? I mean, yeah, no, this this game

01:02:12
came out in 1998 when there was a lot of attitude and.

01:02:18
Edge, yes, the 90s as well. You're right, yeah.

01:02:20
Yeah. And so the fact that this was a

01:02:24
game that like, OK, let me throw in a comparison.

01:02:27
Let's console war for a second. Let's do it.

01:02:29
This was around the time I'm going to look up when Spyro the

01:02:31
Dragon first came out because that is out of all the

01:02:37
collectathons, I would say that is the closest, like same year,

01:02:41
1998. OK, cool.

01:02:42
Yep. Like that's the sort of thing

01:02:44
where no one's stealing from each other's notes.

01:02:46
They're reading the same notes. But that's just that's art.

01:02:49
But The thing is, I love, I think I would say I prefer the

01:02:54
controls and draw distance and you know, having a Spyro having

01:02:59
things pop up on me and Banjo is an unfortunate artifact at the

01:03:02
N64. But The thing is, I get way more

01:03:05
annoyed with all the like, saving all the Dragons and

01:03:08
everything they have to say and how much it slows down and

01:03:10
cinematics on it. It's very slow and this is

01:03:15
snappy and this is as frustrating as it can get.

01:03:18
And trust me, I have many more expletives to say about the

01:03:22
camera. Oh my God.

01:03:24
Let's do it cuz, you know, you know what The thing is, the

01:03:26
camera is part of all of these games, especially it is for the

01:03:30
64, like the 64 can do so well with its controller, like we've

01:03:35
talked about and be the controller for the particular

01:03:39
game and be really, you know, hard to emulate in any other

01:03:43
way, modern or not. The camera is, is part of the

01:03:48
gameplay. It just is.

01:03:49
You have to manage it whether you like it or not, whether it

01:03:52
works for you or not. What what's up Jeff?

01:03:55
What's what's up with the camera?

01:03:57
I think, I think more than anything, if I had to pick a

01:04:00
singular thing of like I can change this or I can yell at

01:04:04
somebody and they can feel bad about it or whatever.

01:04:08
I could go to their home and flip over all of their

01:04:09
furniture. Like I don't wish I'll on them,

01:04:11
but I just want weirdness for them regardless.

01:04:15
You press the R button to move the camera directly behind

01:04:18
Banjo. This is great.

01:04:20
This aligns you. This allows you to maybe push a

01:04:22
little forward to you hold on to that, and you maneuver.

01:04:25
There are so many areas where you're too close to a wall for

01:04:29
it to do that. And so now you have to run

01:04:32
towards the camera and you can be ambushed, or there can be,

01:04:36
and all they have to do is remove the texture of the wall

01:04:39
and put the camera behind it. But they are so insistent.

01:04:42
The amount of times that I have jumped somewhere, done a

01:04:44
precarious platforming thing, done swimming, done whatever

01:04:48
else. In my limited experience with

01:04:50
this game, I've already had enough times where I have died,

01:04:54
nearly died, failed, and had to start again over and over

01:04:57
because something got in the way or wouldn't let me look forward.

01:05:03
Everything else is details interesting.

01:05:07
So yes. I want to hear your thoughts,

01:05:11
Sarah. I want to hear your thoughts

01:05:12
right now, yeah. Yeah, yeah.

01:05:13
So I again, I I find being good at the camera part of being good

01:05:18
at this kind of N64 collect a thon and I, I.

01:05:22
Not even just the specific game, yeah.

01:05:24
Yes, and the specific game too. On the Switch, I was using the

01:05:31
the right stick to use the camera, which was a totally

01:05:35
different experience. It wasn't centering it behind

01:05:37
me, but it was the opposite of how I use twin sticks on modern

01:05:42
games. So you're basically the camera

01:05:45
and if you move it right, it it moves the camera to the right.

01:05:48
So kind of actually left, and to Jeff's point about playing other

01:05:53
games, I'm playing Baldersgate right now.

01:05:55
So we went to go play Baldersgate and I kept messing

01:05:57
up the camera because I wasn't using twin sticks, I was using

01:06:00
Banjo Kazooie logic. And I'm used to that kind of

01:06:03
camera control. Like again, of course there's a

01:06:05
bit of get good to it and it's I think the amount of I know where

01:06:13
it's supposed to go and then it just goes.

01:06:16
But I don't do that. OK, but why though?

01:06:20
I don't do that. There's I could just go over

01:06:24
here and say no, no ball. Ball, I mean, I think part of it

01:06:29
also for me like so I agree with everything Dave was saying about

01:06:33
this being comfort food and I don't I didn't even play it as

01:06:35
much as Dave did, but games like this, I think if they hit the

01:06:39
right vibe, all of the other frustrations fall away, even if

01:06:43
you are actively frustrated in the moment.

01:06:45
But the thing about the camera, I think specifically and why I

01:06:48
understand why Jeff gets so frustrated is because Jeff has

01:06:51
already said that he played more PlayStation games of this era

01:06:55
than in 64 games. Whereas every game I played on

01:06:59
this era in this era was in this N64.

01:07:01
And this same stupid camera was in Donkey Kong 64 and Banjo

01:07:05
Tooie and Mario 64 and and the Legend of Zelda games.

01:07:09
And so once you like, it's not like Jeff has to master this

01:07:13
full stop because he hasn't played a ton of these kinds of

01:07:17
like he's played them, but he didn't play them as much as we

01:07:19
did. Whereas I I played Mario 64 more

01:07:22
times than I can possibly count. And so I just know how to deal

01:07:25
with this camera. Is it good?

01:07:27
No, by no means, but I'm just used to it.

01:07:29
It's secondhand knowledge. It's muscle memory in the same

01:07:32
way that I could probably play Corona trigger blindfolded at

01:07:34
this point and still beat it. You know, it's just.

01:07:37
Support doesn't frustrate me as much.

01:07:40
Well, I I think part of that also is that Mario 64's layout

01:07:43
is very is much more open than this game.

01:07:46
The game has corners and walls much more than Mario does,

01:07:50
right? You're going inside all the time

01:07:53
in this, right? And the second you go inside.

01:07:54
With with the camera cameras like.

01:07:56
Above you and then to the right. And and like, and to Jeff's

01:07:59
point too, it's the the wall that's there is just always

01:08:02
there on most of these games that they don't, they're not

01:08:05
able to program that out is what it is.

01:08:08
Right, whereas now it's like, Oh well, the camera turns and whips

01:08:11
behind the character, OK, we're just going to eliminate it.

01:08:13
They just if it's there, it's there.

01:08:15
If they built that wall, that wall exists.

01:08:17
That's it. That's what it is, right?

01:08:19
And and in some areas where it is a fixed camera, top down

01:08:22
view, whatever. Like, of course, like we're in a

01:08:24
specific kind of spot, like you can see the whole room, but it's

01:08:27
a top down. Like getting the treasure in

01:08:30
Captain Blubbo's ship going down there.

01:08:34
OK, fine. A little frustrating, but I see

01:08:36
what you're trying to do. Yeah, let me maneuver it and do

01:08:39
that. Like, right.

01:08:39
Those are specifics. That's great.

01:08:41
That's fine. It's interesting to me that you

01:08:44
said you use the R button a lot to focus around banjo because I

01:08:47
never do that. I think I very rarely did it

01:08:51
too. I very.

01:08:52
Rarely swimming or flying are the only applications I ever use

01:08:55
the R button for anything. And that felt very PlayStation.

01:08:59
Yeah, when you said that, when you said that I was like someone

01:09:01
who plays, I was. Thinking that too.

01:09:03
Yeah, I mean, that's fair. It's a.

01:09:04
Controller logic, yeah. And I think also part of it is

01:09:07
like. So I recently played, although

01:09:10
not so recently now Time is a Lake replayed Sonic Adventure,

01:09:13
which is another game where people claim to hate the camera,

01:09:16
but I I never had a problem with the camera and like the camera

01:09:20
is bad in that game full stop. Like I love that game, but the.

01:09:22
Camera is bad. It's worth the banjo.

01:09:24
But like but a great but because I knew the game so well, again,

01:09:28
it's I'm with Sonic Adventure like you are with Banjo.

01:09:31
You guys are with Banjo. I think once you know something

01:09:35
so well, second nature, it just even inconveniences don't

01:09:39
register as inconveniences. They probably still are.

01:09:42
And I think that's what's really fascinating.

01:09:44
And like I So for the record, on the record, I've never played

01:09:48
any of the guess games and they're getting a remaster and

01:09:50
so I'm excited to eventually play them.

01:09:52
But I can imagine that depending on how well they've remapped or

01:09:56
adjusted things like this happened to me with the Spy

01:09:58
Reignited trilogy. I liked it but I burned out

01:10:01
after the first game because some of some of the things core

01:10:04
to that game. It doesn't matter how pretty you

01:10:07
make it look, it's still frustrating and annoying.

01:10:10
Same with the the insane trilogy.

01:10:12
Right. Like, I love the Crash Bandicoot

01:10:13
games, I grew up playing them, but there was something about

01:10:16
still running at the camera and like the timing of the jumps and

01:10:19
like. I hate the running at the camera

01:10:21
thing. I can't.

01:10:22
My mind has never been able to. I can't.

01:10:24
I don't know. And so they designed.

01:10:26
That for those are specific stages and they designed the

01:10:29
challenge for that timing. But to your point about Spyro,

01:10:33
in the Reignite trilogy, they actually put an accessibility

01:10:36
feature for where the camera will auto follow you.

01:10:38
And I only found this because I put my 7 year old nephew on that

01:10:41
game and he just could not twin stick.

01:10:43
And I was like, you know what Internet?

01:10:45
I wonder if we found a salute. Oh, I just go do do boop.

01:10:48
Hey, see, see if you can play the game now, kiddo.

01:10:50
Much better. Yeah.

01:10:51
That's. Great, and that's great And so

01:10:53
one of those things where I think some of some of the reason

01:10:56
why I wanted to get the replica and 64 controllers because some

01:11:00
of the control for me is less about how good the game controls

01:11:03
and more about my muscle memory. That's clearly still existed.

01:11:07
Because again, the friction points that Jeff hit, I

01:11:11
absolutely hit as well. And though I was able to save

01:11:13
state my way through some of them, you cannot save state your

01:11:16
way through the swim. You can, but it's like it's

01:11:18
still not super helpful. Like for example, in Rusty

01:11:21
Bucket Bay, there's a Jinjo that you are expected to get early

01:11:26
because if he's your last, if he's the last one, you have to

01:11:30
get out and you you so when you. Go back to get the puzzle piece.

01:11:36
Right. And so there are for those who

01:11:38
may not know, in every stage there are 5 Jinjos.

01:11:40
When you get the 5th Jinjo, the puzzle piece, the jiggy shoots

01:11:43
up from that Jinjo and you grab it.

01:11:45
This jingo is underwater under a get through a hole in the gate

01:11:48
and you lose air in this oily water faster.

01:11:52
And so they pressure like in the guides pressure you to not leave

01:11:55
him last because then you'll have to get the jiggy.

01:11:58
Also. I had to save state inch by inch

01:12:00
my way through that to get it because I just couldn't go like

01:12:04
I couldn't get it. That's was so I was so mad doing

01:12:09
it. I was cursing the whole time.

01:12:11
The minute I was done with it, it was like my mind was wiped.

01:12:13
Like I just because of how how I feel about this game and the,

01:12:18
the, the vibe of the game, I just couldn't stay angry.

01:12:22
Yeah, yeah, Now it's as as a visual thing.

01:12:26
What we're watching on video right now honestly is actually

01:12:29
right about where I am in the game.

01:12:30
I literally just picked up that jiggy nice.

01:12:32
But that kind of narrow winding path maneuvering, not a problem.

01:12:38
Love that. And even with a single stick and

01:12:40
with the amount of sensitivity that the stick has, like if

01:12:45
you're trying to aim specifically shooting eggs, good

01:12:48
luck. There is like a little a little.

01:12:51
I've completely overshot. What are their?

01:12:52
Sensical directions and I'm in a different world.

01:12:54
And I'm in a different world kind of thing like that, that

01:12:59
those are the little like that can't just be Jeff, you don't

01:13:03
know N64. But there are absolutely no but.

01:13:07
And to everyone's point, like everyone else on this call, I

01:13:10
have the least amount of nostalgic muscle memory to this.

01:13:15
Sure. Like I have played through

01:13:18
quirky 3D worlds. I have played through, I have

01:13:21
played through the growing pains of three-dimensional

01:13:24
platforming. And these are just specifics to

01:13:27
rare and to the N64. For sure, totally.

01:13:32
Jiggy, you have so much love for this franchise and stuff like is

01:13:40
there something in like, I know Tui is like your game, like Tui

01:13:44
is the one that that's like that's your favorite of all

01:13:46
time. What's the thing that stands out

01:13:48
like to like in this particular game?

01:13:50
Is there something different about this to Tui that's like,

01:13:54
oh, not that it does it better, but that you feel like there's

01:13:59
something more like not more. I don't know.

01:14:01
I don't I'm trying to find the word.

01:14:02
I'm exhausted. I'll, I'll tell you, I know what

01:14:05
you're saying. Like significant, that sets it

01:14:08
apart. Sets it apart from the other

01:14:10
like is there something? It's a lot more balanced.

01:14:13
I think the thing about Banjo Kazooie that separates it over 2

01:14:16
E is the fact that every move you have in Kazooie has a

01:14:21
definitive point to it. There is a specific reason you

01:14:26
have that move and you can use it and it utilizes it throughout

01:14:29
the game like fairly well. Whereas in Tui you get a bunch

01:14:34
of different moves like fire eggs, like use fire eggs for

01:14:37
like a specific switch and then you don't really need to use

01:14:39
fire eggs anymore. It's cool you have it, but it's

01:14:41
just they just tacked on a lot of different things.

01:14:44
There's some moves that are like great additions, but I felt like

01:14:47
Kazooie is just much more balanced.

01:14:48
It's also much more condensed as far as like collecting.

01:14:53
It's more collect a thon focus than Banjo Tui is and I I don't

01:15:00
know that I necessarily like that more or less.

01:15:04
I'd like them both but they are quite different gameplay wise

01:15:09
and gameplay wise I just prefer TUI.

01:15:11
I think it does a lot of things that it's just smoother gameplay

01:15:15
wise like swimming. I I doubt Jeff would have an

01:15:19
issue with swimming in Banjo Tui as opposed to Banjo Kazooie.

01:15:22
After what I've learned in Kazooie.

01:15:24
Well, it's. After, but it's different.

01:15:26
It it's much smoother, it's much more responsive.

01:15:28
It feels a lot better than Kazooie where it's like you

01:15:31
have, so just an example, you have the B button, you press the

01:15:36
B button and you use Kazooie's wings and you do like a wide,

01:15:39
you know, whatever you're like effectively you're widespread.

01:15:43
Like stroke? The big stroke, you're kind,

01:15:45
you're doing. And then yeah, yeah, yeah, yeah.

01:15:47
And then you hold, you hold the A and you do like a little doggy

01:15:49
paddle sort of a thing or a little bare paddle, I guess.

01:15:52
In Banja tree, in the, in the bear, you hold both buttons

01:15:55
together and you can do them at the same time and it makes you

01:15:58
faster and the control is much more precise.

01:16:01
It, it basically negates collecting Jinjos and anything

01:16:05
underwater. It makes it so much easier

01:16:07
there. In fact, there's an entire

01:16:09
underwater level and they get rid of oxygen in that level.

01:16:13
So it's like all your Greg. I hate underwater levels.

01:16:17
I hate them. I absolutely despise them.

01:16:20
Banjo Tooie has the only underwater level in the history

01:16:23
of gaming that I actually enjoy. This is.

01:16:26
Legitimately and I cannot wait to see it.

01:16:29
Yes. And 64 collect a thon has to

01:16:33
have a punishing water level. It's like the rule.

01:16:35
Absolutely. Absolutely.

01:16:36
But I will say that game and and this included, you go underwater

01:16:40
and the music is great. It's great.

01:16:43
Every game. Every game just sort of has like

01:16:45
that cool cave vibe, if that's even the right, you know what,

01:16:50
like there's just, it's that. Space Caverns of Mystery.

01:16:53
Yeah, I want to weigh in on that difference between this and

01:16:57
Banjo Chewie thing real quick too.

01:16:58
I I really think it's about the moves like what you were saying,

01:17:02
Jiggy, but like the cadence in which you get them in this is so

01:17:06
rewarding because you beat a level, you've just figured out a

01:17:09
thing and then there's two new, there's three new moves to get

01:17:11
and two new moves to get. And it keeps it interesting for

01:17:14
those first couple of levels. But also not like, oh, man, am I

01:17:18
going to have to win? I've learned so many because

01:17:20
what is by the 4th level, you have all of them.

01:17:22
Yeah. And then it's figuring out how

01:17:25
to use those in creative ways to find jiggies that aren't

01:17:29
broadcast to. You they do a great job with the

01:17:31
anti peace kind of idea of in each of these worlds, giving you

01:17:35
the 2-3 whatever moves and then like, well, I'm gonna try that

01:17:39
out and they give it to you like it's you get ample time to play.

01:17:45
Yeah, yeah, absolutely. And it.

01:17:48
I'm sorry. Yeah, yeah.

01:17:49
I was gonna say it culminates in the in the boss fight too.

01:17:52
The final boss fight utilizes all of your moves at some point

01:17:56
in the battle and Banjo Atui really doesn't in fact, we

01:18:00
actually use moves differently sort of that that we have, which

01:18:07
is actually that happened in DK 64 as well.

01:18:10
Yes, it did. When you get to the key roll

01:18:12
fight, you use the moves in such a creative way and it was just

01:18:16
because someone, I think it was someone from the banjo team came

01:18:20
in like help them make that boss fight and dipped and didn't like

01:18:25
wasn't involved in any other part of the game, but just was

01:18:28
like, Oh yeah, I hope you make this K rule boss fight made it.

01:18:30
It was like amazing the the way you use the moves so creative,

01:18:35
so different. And it's like the rest of the

01:18:38
game. You never use those moves like

01:18:39
that and it's so sad because it is awesome.

01:18:44
I don't think Tui's quite as extreme as DK 64 in that aspect,

01:18:48
but you do use different moves in different ways at the end.

01:18:53
Whereas Kazooie, you're using it straight up how you would use it

01:18:57
in the levels you're progressing.

01:18:58
You're just getting better at using them.

01:18:59
And then the final boss fight just culminates in Test your

01:19:03
Skills and it gives you if you get 100% of it.

01:19:07
Or I guess you don't technically have to get 100% of everything,

01:19:11
but get almost everything and you can get a health bonus to

01:19:15
assist. Nice.

01:19:17
And some and some item bonuses actually too, so.

01:19:20
Yeah, I think I got those and I was and I was only 5 notes away.

01:19:23
So you don't have to get everything.

01:19:25
I'm sure it was even just close. Less than that, yeah.

01:19:27
That's pretty. Close.

01:19:28
Speaking of item bonuses, we haven't talked about Cheeto at

01:19:31
all yet. That's oh.

01:19:32
Yeah, Cheeto. OK, let me say this.

01:19:36
I have spent hours upon hours looking at Cheeto's model trying

01:19:43
to decipher the runic language on his page.

01:19:47
I know that's extra, but I it means nothing.

01:19:51
OK, I just want to say that out loud here.

01:19:53
I have like put it in like I've looked up several different

01:19:56
runic languages I've tried. It means nothing.

01:20:01
It's gibberish. OK, damn, really?

01:20:04
I feel. Like you should write well, are

01:20:06
you the right person to write a cipher to figure out what it

01:20:08
could mean? Well, I'm definitely putting in

01:20:11
more time than probably anyone else on the planet, so I'm

01:20:15
willing to bet. Anyone's the expert?

01:20:17
Yeah, but yeah, sorry. Why?

01:20:21
Why I brought up Cheeto is I was a kid who wasn't allowed to have

01:20:24
a game shark. My parents thought it was going

01:20:27
to like break the game or something.

01:20:28
I don't really know. I never had cheat codes, I never

01:20:31
had things like that. But this was the first game I

01:20:33
ever had a thing in the game that told me what it kind of

01:20:38
thought was. Cheating that.

01:20:39
Broke the game in a cool way. I was like, whoa, what do you

01:20:43
mean go enter red feathers on this thing and I get more.

01:20:46
Wow. Yes.

01:20:50
Yeah. I was also the person that never

01:20:53
had guides, never had game short like nothing like I just it

01:20:58
doesn't it doesn't I I don't know that that I I need it

01:21:01
because I played this game so much, but I do love the idea

01:21:04
that it's there it's fantastic yeah I.

01:21:07
Really. Did did you guys do stop and

01:21:08
swap? No I didn't do stop and swap.

01:21:12
No one has done stop and swap like ever.

01:21:15
No, I think I. I'm aware of it.

01:21:17
I've. Never.

01:21:18
Oh my gosh let me close my door. My dog is like freaking out.

01:21:22
This is a stop and swap. It's the greatest gaming mystery

01:21:27
of all time. OK, the.

01:21:28
Feature that never fully was. Yes, the feature that never

01:21:31
fully was and they sort of like utilized it on the Xbox version.

01:21:36
So essentially what Rare wanted to do was get this feature.

01:21:41
They they always planned on making a sequel to Banjo Kazooie

01:21:44
and they also wanted this interconnectivity between all

01:21:47
their like 3D platformer games. The DK 64 was a part of that.

01:21:53
Basically the N64 RAM could retain 20 seconds of memory

01:21:59
after you yank out the cartridge.

01:22:02
So their intention was you set it up, you go through this menu,

01:22:05
you initialize it, RIP out the cartridge, put another game

01:22:09
cartridge in and you could get items from like Banjo Kazooie

01:22:12
into DK 64, Banjo Tooie into Banjo Kazooie.

01:22:16
Like you could do this like reverse connectivity thing.

01:22:19
Sounds amazing, right? Nintendo sounds.

01:22:22
Like it did not work ever. Nintendo was like hell no,

01:22:26
that's not going to work, especially after like the first

01:22:30
generation of N64. They did revisions on the

01:22:32
console and that RAM time that they were relying on shot down

01:22:36
to like 4 seconds or something and they're like this is going

01:22:39
to cause people to break their consoles.

01:22:40
Please don't please don't do this OK, so it just lived in

01:22:45
this thing like Oh yeah, that was an idea and the game after

01:22:48
you 100% it teases you about stop and swap and it shows like

01:22:54
a little video, which is that what you're watching right now

01:22:57
I'm. Just watching someone trying to

01:22:59
do it I think is what I find. Mumbo has like photographs and

01:23:03
they play little videos showing these giant eggs with the

01:23:06
question marks on them. And like little kid me, it was

01:23:10
just like, yeah, I had to hold it for that long and went Fast

01:23:19
forward in time. So it's like nothing happened.

01:23:21
Nothing became of that. People like got into the code of

01:23:24
the game, figured out that there were passcodes that you enter in

01:23:28
the sandcastle that can unlock the stop and swap sections or

01:23:33
segments. So essentially they expand a

01:23:36
small portion of the world, like different levels, different

01:23:41
levels. So they expand the world and you

01:23:43
can go in and you, it gets this fan, this epic fanfare of music.

01:23:50
Well, that's not real. What is this?

01:23:53
That's not true. I don't know what you're

01:23:55
watching, right? Now I don't know.

01:23:57
It's just stop and swap. I don't know.

01:24:00
History stop, swap. It's telling you.

01:24:01
Yeah, that would be amazing. But you get this epic fanfare

01:24:04
and then you can go collect the big eggs and you can collect the

01:24:08
big ice key that's in Waz's cave in Freeze, Easy peak.

01:24:12
There's like a little section behind the Jinjo where you can

01:24:15
see this key spinning. That's the only thing you can

01:24:17
actually like physically see in the game without without

01:24:20
knowing. And you're just like, what's

01:24:21
that key? So you can collect it And then

01:24:24
you get a menu that says stop and swap and it shows all the

01:24:27
eggs and the key. And so you just have to enter

01:24:30
the codes in the in the sandcastle.

01:24:31
So if you like, you need to get 100% and then you need to do it.

01:24:34
That's the mark of getting like true Banjo 100%.

01:24:38
And then Chewy, since that idea was just totally botched,

01:24:41
they're just like, OK, we're just going to like incorporate

01:24:44
these mystery eggs in a different way.

01:24:46
And so you can like collect a few of them and you get like

01:24:48
special moves and power ups and stuff, which is cool.

01:24:52
But the Kazooie like mythos of stop and swap is epic and it

01:24:56
just keeps growing over time because they keep finding more

01:25:00
games that were like, oh, I was going to implement it in.

01:25:02
So DK 64 had like a vending machine originally in DKS tree

01:25:06
house where it'd be like it has the banjo Kazooie like Sprite

01:25:10
held icon on it and you could like I I don't know what you

01:25:14
could do with it, but it'd be epic.

01:25:17
It's so cool to find that stuff and rarely was.

01:25:19
Very much about that. Kind of like putting Easter

01:25:22
eggs, and in this case literally between their games.

01:25:26
So the schoolyard rumor of it all, Like screw mew under the

01:25:30
truck. This.

01:25:31
Oh that. I was wondering how you got back

01:25:33
there. This thing?

01:25:33
Yeah. Yeah.

01:25:34
It's the only thing you actually can't get to.

01:25:36
That's what. Yeah, you're right.

01:25:37
That's right. I forgot about that.

01:25:38
It's funny too, like I the first time I encountered naughty the

01:25:42
the the Beaver and like had to go into his house to get I was

01:25:46
like, oh, it's the same one from the Donkey Kong Country games

01:25:50
like. I just.

01:25:51
I love that those characters have crossover and that like I

01:25:55
was sad that the squirrel you encounter is not conquer, but I

01:25:58
understand why. But like, but there's a vibe,

01:26:01
right? He overeats, he's goofy, right?

01:26:04
Like there's still a vibe, but like like the fact that there

01:26:06
were specific characters from Donkey Kong in this game too.

01:26:10
Like I just I love that they hint at that.

01:26:12
But you can find little things in Goldeneye or Perfect Dark

01:26:16
that relate to other games. Like I love that they have that

01:26:19
connected universe. I think it it's one of the

01:26:22
strength. I'm pretty sure even in Sea of

01:26:24
Thieves, like there are little nods to stuff.

01:26:26
Yes. And still like yeah, cool.

01:26:28
I just, I love. Like there's nods to this game

01:26:31
because of the you know they have a literally a pirate themed

01:26:35
world and right like I can't remember what it is

01:26:37
specifically. But you guys ever watched watch

01:26:39
It's Always Sunny in Philadelphia?

01:26:41
Oh yeah, sure. There's a there's a meme of

01:26:43
Charlie like doing the whole like red line and it's like

01:26:47
that. So I did that with mapping the

01:26:50
rear universe. If you've never seen my video,

01:26:53
it's just me going through all the games, like finding all

01:26:56
these Easter eggs in like connectivity between them.

01:27:00
Yeah, it, it took a long time. This is epic.

01:27:02
It's some. Of my favorite stuff in gaming,

01:27:04
like connected universes, like it's why I love the Alan Wake

01:27:08
games and control and the remedy.

01:27:09
Like my God, I just I love when games acknowledge.

01:27:13
I like when things acknowledge other things.

01:27:15
It's really simple. But like, even as big of a deal

01:27:17
as it was when like in Avengers when Iron Man says to Hawkeye

01:27:21
clench up Legolas, like Legolas exists.

01:27:24
In this world, right reference. Right reference.

01:27:29
They said the thing like I genuinely do love that.

01:27:32
And I think like my it was a little very early instilled in

01:27:35
me with the crossover here from all the rare titles and like the

01:27:39
fact that they still do it. And if they ever do make a banjo

01:27:42
three or something else or whatever, like they will honor

01:27:47
what came before, right. They did it in like a very

01:27:50
tongue in cheek way with nuts and bolts and it was very like

01:27:53
fan antagonistic a little bit, but like they were fresh

01:27:56
frustrated at that point, right. And like I think they you always

01:28:01
will find the spirit of rare in their games, good, bad or

01:28:04
indifferent. And I really do love that that

01:28:06
they really do put everything that they are as a studio and

01:28:09
what came before into each next thing.

01:28:12
Yeah, and I think that's part of the reason why people miss this

01:28:17
era and these games, and not just because they're well made

01:28:20
games, but there's just that extra bit of, you know, love

01:28:24
that is very easy but very easily recognizable in their

01:28:27
games. Whether it is something that's

01:28:30
like perfect dark, which is more serious and literally darker

01:28:32
and, you know, it's a shooter, there's still personality in

01:28:35
there that you don't you don't quite get.

01:28:37
And even other games in this era, there's something about

01:28:42
what Rare has put together that just works.

01:28:45
And I that that is what what this particular game and, and,

01:28:49
and Tui as well, but I played that a far less, but that's what

01:28:51
this particular game has always been for me is that personality

01:28:55
and vibe and why I have that music on in the house at least

01:28:59
once a week. Like those things.

01:29:01
Yes, it's nostalgia. You know, Matt, you mentioned

01:29:03
that more than a few times and it's, it absolutely all part of

01:29:06
why we even sit and talk about these shows in general and these

01:29:10
games in general. Our podcast is like, you know,

01:29:14
you just you just want to be in that space again.

01:29:15
You want to be in that feeling again and that vibe and that

01:29:18
time and every aspect of this game screams that to me.

01:29:25
It it's it's picking up the little gold feathers that we

01:29:28
just saw the little little chime that it plays.

01:29:30
It's it's Kazooie doing the the ground pounds.

01:29:33
It's just, it's the voices like we were talking about.

01:29:36
I, I'll, I'll sit and listen to them talk no problem.

01:29:41
But no text. That's fine.

01:29:42
I'm good with that. And you know, the, the whole

01:29:44
like interconnectivity in a game like Banjo, I feel like Banjo is

01:29:50
a good starting point for that sure, because it's so family

01:29:55
friendly. It's so like every kid played

01:29:57
it. And because of Banjo, because of

01:30:00
the references I saw, and to another, probably even a larger

01:30:05
extent, Diddy Kong Racing, because that kind of extends

01:30:08
into Banjo and Conquer. I immediately wanted to play

01:30:11
those other titles because of that.

01:30:14
So this introduced like going into Banjo Tooie.

01:30:16
Oh, what's that poster on the wall?

01:30:18
Jet Force Gemini? That looks scary to me.

01:30:20
Maybe I should try it someday, you know?

01:30:23
And it did, but it expands, it helps expand their own universe

01:30:29
and their audience like simultaneously, which is super

01:30:32
cool to me. Yeah, we're a studio that has

01:30:34
design sensibilities that work throughout.

01:30:37
And yeah, there's been plenty of genres that I got my in through

01:30:42
I franchise a series of studio that I really liked that they

01:30:46
carried those design ideas into everything they did.

01:30:49
So it's like, yeah, sure, I'll try this, beat them up.

01:30:52
I'll try this horror game, I'll try this certain kind of puzzle

01:30:54
game, whatever it is. And yeah, Rare, definitely,

01:30:58
especially in the N64 era that that was them.

01:31:03
Fun fact if you look at this bottles picture it does puzzle

01:31:06
challenges but when you first do it he actually refers to you as

01:31:10
barrel boy and he says OK barrel boy or some or or Kazooie refers

01:31:14
to it as barrel boy and seemingly it was supposed to

01:31:17
originally be a Donkey Kong picture frame.

01:31:22
That would be. Disappointing.

01:31:23
It's horribly disappointing that it's bottles now, but yeah,

01:31:26
whatever. Or.

01:31:26
Like or like a picture of the whole DK crew sort of together.

01:31:29
Like even if you had like the intro or something, it would

01:31:31
have been awesome. Yeah, that'd.

01:31:32
Be cool. Like they're all friends.

01:31:34
I was like watching these chop and swap eggs.

01:31:37
I'm like, those are all spots. I was like there should be

01:31:39
something. Here, yes, and there it.

01:31:41
Is like my mind. Is absolutely blown y'all.

01:31:45
Yes, I do also want to quickly comment on Dave's nostalgia.

01:31:50
So as of when we're recording this, just yesterday they shadow

01:31:54
dropped an Oblivion remaster. It's they remade Oblivion, one

01:31:58
of my favorite Elder Scrolls games.

01:31:59
And while it's not super related to this per SE, to the nostalgia

01:32:02
side, like I got into a minor social media TIF because I made

01:32:07
a meme about ignoring Claire obscure Expedition 33 for

01:32:11
Oblivion because like, this is a game I grew up playing that I

01:32:15
love and it caught some heat. There was a misunderstanding.

01:32:17
It's cool now, it's fine. But what's funny to me is like,

01:32:20
it was a joke because it was a joke, but it's a joke because

01:32:23
it's praying on my nostalgia. I booted up Oblivion last night

01:32:28
and got through the sewers and played that first area.

01:32:31
There is no way to explain how nostalgia is a warm blanket when

01:32:36
you're playing it unless you're experiencing it, and that's what

01:32:39
I had with Banjo Kazooie. Also, replaying Oblivion last

01:32:42
night, I only played like an hour or an hour and a half, but

01:32:44
it like, it like energized me in a way that I can't even explain

01:32:50
because it just felt, I just felt warm.

01:32:52
I felt like I was home in a way that only certain games can do.

01:32:57
It's whenever I boot up the Mass Effect trilogy, I get the same

01:33:00
thing, right? You remember all the thing, like

01:33:02
all of the moments of your life that you played this game if

01:33:04
you've played it many times. And I think that's what you

01:33:08
can't really translate from Banjo Kazooie unless you feel it

01:33:12
right, because it's one of those kinds of games.

01:33:15
And like, while I get why people were like, oh, but this is the

01:33:18
re release of a giant studio that's been screwing up lately

01:33:20
and this new, you know, this new RPG from a small French studio,

01:33:25
It's a big deal. You shouldn't ignore it.

01:33:26
And I totally agree with all that.

01:33:28
I think Bethesda has been screwing up left and right.

01:33:30
And like, I don't want to reward them for their behavior, but

01:33:33
they also did a pretty great remake of a game I loved and I

01:33:37
wanted to play it. It was nothing against Clara

01:33:39
Obscura. I'm still going to buy that

01:33:41
game. I love turn based RPGs and I

01:33:43
love modern takes on turn based RPGs and I'm excited to see how

01:33:46
they do it. It was literally a joke.

01:33:48
Praying on my own nostalgia and this this, this indescribable

01:33:53
feeling of returning to something you love and it

01:33:56
immediately feeling right in a way that new games may give you

01:34:01
a new experience that also can feel as great, but it's a

01:34:04
different kind of great. It's not the same thing, right?

01:34:07
I Super Mario RPG is a game I returned to in times of tragedy.

01:34:12
Just is when I got laid off from a job, I played through it.

01:34:15
When I lost a family member, I played through it, right?

01:34:18
I replayed it recently and because I had all those memories

01:34:20
tied to it when I replayed, when I played the remake for the

01:34:23
first time, it was like I was replaying the classic because

01:34:26
I'm just so tied to that music, that experience, those moments.

01:34:29
And so like, I think that's what Banjo Kazooie carries more and

01:34:33
I'd be curious to play Banjo Tooie now because I'm definitely

01:34:36
less familiar with that game, if it'll transitively give me that

01:34:40
feeling because it's the same characters, it's the same style,

01:34:43
or if it'll be a whole different kind of experience.

01:34:46
But I that's what I love most about revisiting it and blasting

01:34:48
through it in two weeks and like getting every jiggy and getting

01:34:52
every note and getting those power ups and beating the game.

01:34:54
By the way, screw that boss fight.

01:34:56
I hate that boss fight against Rentilda.

01:34:58
It is such a pain in the ass but.

01:35:01
With save states it was nothing. Yes, correct.

01:35:04
Wait till you play the GBA one. Wait till you play the GBA one.

01:35:08
If you do, it is oh. We're gonna.

01:35:09
We're gonna. Yeah, they they, they try to do

01:35:12
the same thing. And it is.

01:35:14
Yeah. If you don't think this one

01:35:15
works, oh boy. I went in and I I played some of

01:35:19
Kirko mods. Oh yeah.

01:35:23
And I did the Jiggies of Time and I played through that on

01:35:27
stream and essentially the Gruntilde fight is the same,

01:35:32
except for some reason it's sort of broken and a little glitchy

01:35:36
sometimes. So what kept happening happening

01:35:39
to me was I would get through all the phases and I'd get to

01:35:42
the point where you have to like shoot the eggs into the Jinjo

01:35:45
statues to some of the Jinjinator.

01:35:47
And if they just, they wouldn't go in, like I'd be sitting there

01:35:51
like shooting the eggs. And I died like 20 times.

01:35:56
But you know, I don't quit and I don't run and I will be Hokage.

01:36:00
So that's how I approach it. You will be.

01:36:04
I I believe that. Believe it.

01:36:07
My my question now goes to to to Jeff, are you are you going to

01:36:12
continue? How hard do you think you might

01:36:15
get or? I I told you I've got it paused,

01:36:18
that's if I was done with that I'd have turned it off and said

01:36:20
good riddance. I did say I.

01:36:22
Released Clanker. Let us never speak of this

01:36:24
again, because that was how I felt in the moment.

01:36:27
But fair nails. But I also want to take some

01:36:31
time to actually play the game in a way where I can learn these

01:36:34
ways of moving around, where I can give it that time.

01:36:36
And I want to see if I still feel the same.

01:36:38
I'll report back. Also watching this footage right

01:36:42
now. I've been thinking it the whole

01:36:43
time. You can't tell me that those

01:36:45
mumbo skulls don't look like handsome Squidward from a

01:36:47
distance. They do.

01:36:48
They do, absolutely, without a doubt.

01:36:51
Wow, now that you say that, absolutely.

01:36:53
Yeah, yeah. Again, without the benefit of

01:36:56
nostalgia. And I definitely have those,

01:36:58
like weird Polygon things for my youth where I go.

01:37:00
What did I think that was? Yeah.

01:37:03
I. Didn't, I didn't understand Kate

01:37:05
Sith's profile picture or his, you know, whatever in Fantasy 7

01:37:10
until like a few years ago, Like I didn't get your ankle right

01:37:12
kind of thing. So this I have no nostalgia.

01:37:16
So they look at it, I go, is that handsome Squidward?

01:37:18
Camping is that. Is that?

01:37:21
Oh no, he's hot. Oh wow, that.

01:37:25
Sounded just like a good. Job that was excellent is but

01:37:29
before we before we all go to bed, I feel like we have to hear

01:37:36
a little bit from Kazooie and what Kazooie thinks of our

01:37:40
thoughts on the game. I don't know if I don't know if

01:37:42
Kazooie's around at all anywhere.

01:37:50
Wow. Thank you.

01:37:52
Thank you for that insight. Yeah, that's good to know.

01:37:54
Well, there you go, everybody. We had Kazooie with.

01:37:56
Us, you didn't have to curse that much, but you know she's

01:37:59
what she says. You know, it's it's, it's OK.

01:38:02
She's. Not under contract anymore.

01:38:03
I remember, I remember when I found Kazooie.

01:38:07
Kazooie was a girl. I was like, whoa, yeah, there's

01:38:12
like, no, there's no like I was. Like whoa, I really felt.

01:38:18
Woke. I How 90. 1998.

01:38:25
I told a nine year old that has played through a couple of

01:38:30
Metroid games that Samus was female and how it's sort of

01:38:35
revealed and things like that. And he was just like, just look

01:38:38
like what someone with a weapon is a woman?

01:38:42
Like that's basically what the look was.

01:38:44
I was like. Oh my God, My nephew plays Smash

01:38:47
Bros and he played a Samus. And I was like, I was like,

01:38:50
yeah, Samus is a girl. He's like, no.

01:38:55
Well, and on the flip side, our nephew is convinced that Tails

01:38:58
is a girl. I mean, I can fair.

01:39:01
Yeah, I get it. Very hard.

01:39:03
I mean boys, so too. Tails kind of has a has a voice

01:39:07
in some like newer yeah content I guess, whereas for.

01:39:11
Us and each tales is literally voiced by a woman in but.

01:39:14
It's not to be a child, That's right.

01:39:15
Yeah. It's meant to be a child, right?

01:39:17
Right. That's funny.

01:39:19
Bart Simpson was also a woman, yeah.

01:39:22
Exactly this is. Yeah, it's true.

01:39:24
Yeah. I have to tell how I got my

01:39:26
Banjo cartridge really quick just because it's it's

01:39:30
legendary. As a kid, the PS2 I think had

01:39:38
just come out OK and I had played Banjo Kazooie at my

01:39:41
friends, but I didn't own it. My friend got his PS2 and they

01:39:45
wanted they wanted money and we were just like too young and too

01:39:48
stupid to know like understand money.

01:39:51
And so he told me he would sell me his Banjo Kazooie cartridge

01:39:55
and I asked him how much and he said a dollar.

01:39:58
And so I went over and I gave him a dollar and he gave me this

01:40:01
cartridge. And you have it to this day.

01:40:04
I actually don't. I do have a cartridge.

01:40:07
It's in the back, but I had to reacquire it.

01:40:08
That's a sad story, but it was funny.

01:40:11
His name was Dante. Shout out to Dante, and he had

01:40:14
it in big like Sharpie on it. Dante was one of those, so I

01:40:19
just had this big cartridge that said someone else's name on it.

01:40:22
It was awesome. But the video playing reminded

01:40:27
me before we wrap up, I do have to say that I love the

01:40:29
transformations in this game. They none of them are not they

01:40:33
are all adorable. I don't know why I was going

01:40:34
with no with double negatives, but like the bumblebee, the

01:40:38
alligator, the all of them they're.

01:40:40
I love the alligator. I love the alligator, Yeah.

01:40:42
I would sounds you. Know he's the best one cuz he

01:40:45
can. I love that.

01:40:45
Little mini game. Yes, mini games fun too.

01:40:48
Yeah, sorry, Jeff. We're just seeing more of them.

01:40:50
Yeah, I was like, I haven't seen all of them, but I have no

01:40:53
misses yet and I'm looking forward to seeing more.

01:40:56
Yeah, they, they, they just find fun ways to implement them,

01:41:00
right? Like, you know, it's, it's just

01:41:01
another way to add some variety to a game that already has, in

01:41:04
my opinion, a decent amount of that right.

01:41:06
Again, something else they tried to do in Grunty's Revenge and

01:41:09
they do a little bit different with it, but and they take ideas

01:41:12
from Tui as well, but I don't know the, the, the slight and

01:41:15
jiggy we're talking about a little bit.

01:41:17
The slightly more simple approach to this game is a very

01:41:22
welcoming part of it too, that if you want to start with a game

01:41:26
similar to this or in this genre, it's either this or

01:41:30
Donkey Kong, I would say. But maybe even this one, cause

01:41:32
'cause I think it starts less overwhelming than what Donkey

01:41:37
Kong 64 starts with and and continues to be and, and maybe

01:41:41
it's not quite as long, but I don't know, that's just my from

01:41:44
my experience playing the two somewhat close together.

01:41:48
Doesn't say doesn't mean one's better than the other, but I.

01:41:51
Don't know, I did Donkey Kong first.

01:41:53
I I feel like that's I don't know.

01:41:55
I appreciated Banjo more because it was like Donkey Kong, which

01:41:58
it would probably just be the reverse.

01:42:00
I don't know. Yeah.

01:42:01
But I it definitely made me like Tui more because I played Donkey

01:42:05
Kong 1st and I I if I had to rank them I would actually go

01:42:09
Tui DK Kazooie just personally. OK, yeah, I would say I I think

01:42:15
that Donkey Kong is a more accessible starting place

01:42:17
because of what I said at the beginning about it telegraphing

01:42:20
where you need to go and what you need to.

01:42:21
Do that's that's. In a more real way, whereas this

01:42:24
game you learn what the language of it is and where things can be

01:42:29
hidden. But I I think it's harder to

01:42:31
figure out as a kid on your first play.

01:42:33
Through with as a kid as stupid. There's no way.

01:42:36
Only as a kid though, definitely.

01:42:37
Made a few years. Definitely not.

01:42:39
Definitely has nothing to do with the the now, yeah.

01:42:41
Lateral movement. I do also like that this game,

01:42:44
the transformations like many times you had to go outside the

01:42:47
stage transformed because that breaks video game logic.

01:42:50
At this point in time. Right.

01:42:51
Like you would never think like I can only use the power up in

01:42:54
the stage I. Mean, but the way this he walks,

01:42:56
I love it. He's like, I love this.

01:42:57
Little waddle like a Corky. Yeah, basically.

01:43:00
It is a Corky. Little bumble butt I think this.

01:43:03
Game broke a lot of like expectations we had built based

01:43:08
on game design and let you like kind of see outside the wall a

01:43:11
little bit in a way that many more games would do after this.

01:43:14
And, and I think it was kind of a pioneer in that way too.

01:43:17
Yeah, and and early 3D, you know, is, is awkward.

01:43:21
This generation is awkward. It is say it all the time.

01:43:23
And, and I think Matt, maybe Jeff, you guys, you know, you

01:43:26
both of you mentioned it earlier, but like to to pull off

01:43:31
a great game during such an awkward time and not have the

01:43:35
game feel awkward is success in itself.

01:43:40
I think. Yeah, it doesn't have to be

01:43:42
perfect. But I mean, if you you pull that

01:43:44
off and it's and it's, it's impressive, I think.

01:43:48
And that's this, that's Donkey Kong.

01:43:50
That's a number of games that we've mentioned over the last

01:43:52
little while, so. I think it should be said to

01:43:55
like. Going back to this, it holds up

01:43:57
pretty well even even graphically like.

01:44:00
Yeah, yeah. It just the charm is still

01:44:04
there, the gameplay's solid. Like regardless, I think

01:44:07
everyone has to kind of acknowledge that Banjo did way

01:44:11
more right than it did wrong, regardless of how you feel about

01:44:14
it. It's.

01:44:15
What it did wrong will haunt me, but I agree.

01:44:20
Yeah, I mean, it's what we said in the N64 episode, right?

01:44:23
The the polygons that were stylized and cartoony will hold

01:44:28
up way longer than anything that was quote UN quote real.

01:44:32
Jeff and I on sister podcast Flashback 64 played Goldeneye

01:44:37
for it, and as much as I love that game, it holds up terribly.

01:44:41
It looks awful because they were going for realism, this game.

01:44:45
And and yes, the Switch is doing a little bit of Zhujing, but not

01:44:48
very much. It still looks great because

01:44:51
it's cartoony, it's blocky, it's very precise in its design.

01:44:56
Whereas games that were meant to look real quote UN quote at this

01:44:59
time have aged like sour milk. Yeah, that that's me currently

01:45:03
playing through Perfect Dark where it came out a few years

01:45:06
after this. It's trying to do a lot more

01:45:09
than Goldeneye does. But to me, so far in the first

01:45:11
half of the game that I've gotten to, I was like, this is

01:45:16
extra muddy and extra dark because of what they are doing

01:45:20
with it and has the expansion pack and they're trying to do

01:45:23
even more. And it's like doing more.

01:45:24
Maybe wasn't what it needed, but I I know there's there's more to

01:45:29
it than just simply like, hey, this is a texture.

01:45:32
But this still, whether it came out the same year as perfect

01:45:36
dark or golden eye or whether it it didn't, you're right that

01:45:39
that stylized approach works. The the it's called cartoony.

01:45:43
Call it whatever you want to call it, It just works.

01:45:46
Even Mario 64 works like that because they're not trying to be

01:45:49
real people. And then we get to make fun of

01:45:51
that in Mario Odyssey when we see the Mario next to the real

01:45:55
people in that one city where you can take over real people

01:45:58
with your hat, which was a problem in my opinion, but it's

01:46:02
OK. It's so weird.

01:46:04
And you know, I think this also shows rares evolution on the

01:46:09
console because graphically, if you look at Mario, OK, so let's

01:46:16
say first 3D platformer on the 64 and that's what it's known

01:46:19
for. So let's compare Apples to

01:46:21
apples Mario. He's he's segmented, right?

01:46:26
It's it's cylinder, cylinder circle, essentially Banjo's not

01:46:32
like that. Banjo's connected.

01:46:36
It all stretches and it's animated, it pops, it expands,

01:46:40
it's it's way more cartoony. And you know, as you progressed

01:46:46
through that, I think they just got better and better at it.

01:46:50
One could argue Conquer probably looks the best.

01:46:54
Though I could also argue 2E2E looks the best because it does

01:46:58
support widescreen, so suck it. Oh, does it?

01:47:01
Oh, I didn't know that. Yeah, it does indeed.

01:47:03
That's awesome. That's I didn't know.

01:47:04
That it's the first game I played where I was like, Oh my

01:47:07
gosh, my shadow looks like my shadow.

01:47:10
That was the. That was it.

01:47:12
That was a big moment for me. I've said that so many times,

01:47:14
but it's so true. Yeah, perfectly.

01:47:16
I had that that option and the options I was like, whoa, this

01:47:19
can be white. I was like, yeah, I don't

01:47:21
remember that at the time because hell no, I didn't have

01:47:23
anything that was white screen when that was there was a kid

01:47:25
that. Had white.

01:47:27
Screen. Yeah, exactly.

01:47:29
I didn't have Internet. I don't know.

01:47:30
What this is? But I know I want it.

01:47:32
Yeah, we didn't have Internet until I was.

01:47:34
In high school, like we had, we had red and green diodes.

01:47:37
No blue. What?

01:47:38
What, you think we're Rockefellers and they loved it?

01:47:44
I I lived a a sheltered life everyone not really I was I was

01:47:47
OK they also. Remember being a kid being like,

01:47:50
What's the difference between mono and stereo I.

01:47:53
Was. Like I probably want mono.

01:47:56
That sounds cooler. I thought the same thing, for

01:48:00
what it's worth. So I so I think I said this on a

01:48:03
different Funny Games episode, but the way I learned the

01:48:06
difference between mono and stereo and everything else.

01:48:08
So the first I might have known beforehand, but the definitive

01:48:11
was a game called Shipwreckers on the PS1 that the options menu

01:48:16
full of character game's not great, but full of character.

01:48:19
It's a pirate game. And so the options menu, the

01:48:24
sound was a crow's nest. And so Mana was one pirate,

01:48:28
Stereo was 2 pirates, Dolby was three pirates.

01:48:31
And they would each say R when they got in there.

01:48:34
And so on top of each other, so Dolby, they actually sounded

01:48:37
like crowded because one of them was getting knocked out of it.

01:48:39
So just like R like sounds like that's awesome.

01:48:46
That's a great, great way to do it.

01:48:47
Yeah, that's. That's a great way to do it that

01:48:49
would have made so much more sense.

01:48:50
Exactly. It's unequivocal.

01:48:52
And they say video games don't teach us anything that is.

01:48:56
Flat out lie. No, my parents.

01:48:58
My parents are wrong. Video games are great.

01:49:01
It's not a phase. I learned something from video

01:49:04
games. OK, Yeah, it's.

01:49:05
Definitely not a phase though. I'll have to tell them that

01:49:07
tomorrow when I see them. It's still not a phase, it's.

01:49:09
Still not a phase. Still not a phase.

01:49:11
Mom still not a phase. Mom, Joe, I do still play games.

01:49:15
Deal with it. Yes, my son will also play

01:49:18
games. Deal with it.

01:49:20
Whether whether he likes it or not, he's playing games.

01:49:22
OK, everybody, let's let's get some rest.

01:49:25
Thank you very much everyone for being here.

01:49:27
Fun and games, podcasts out there.

01:49:29
Matt, Jeff, Sarah, where can everybody find that fantastic

01:49:33
work that you continue to do? Sure.

01:49:36
Go ahead, Jeff. Well, Fun and games can be found

01:49:38
as part of the certain POV network or you could go to

01:49:41
funandgamespod.com to find all of our episodes.

01:49:44
We are fun and games pod across the social media that we're on,

01:49:47
which is Blue Sky, Instagram and Tumblr.

01:49:49
Technically, we are if you are interested in what we do, we are

01:49:53
a conversation and interview video game podcast with an

01:49:56
optimistic view of gaming from the idea that every game is

01:49:59
somebody's favorite and no one can play anyone.

01:50:02
No one can play every game that's out there.

01:50:03
So I loved us to share our experiences and we have a series

01:50:07
called Side Quests with different hosts talking about

01:50:10
the game they love and why they love it.

01:50:11
Different hosts every episode. You can find me and my opinions

01:50:15
on things across those same social media platforms at Jeff

01:50:18
Makes Noise. Jeff, Geoff.

01:50:22
For me, you can find me at djstormagdon.com for the stuff I

01:50:25
do outside of fun and games. I also have a podcast called

01:50:28
Reignite, which is currently playing through the Dragon Age

01:50:30
series. We debuted as a Mass Effect

01:50:32
podcast, playing through the Mass Effect series.

01:50:34
All through the lens of playing as these characters that you

01:50:37
create and making choices as if we would make them.

01:50:40
And more importantly, especially in Mass Effect, which aliens we

01:50:43
would kiss because those are the most important questions to

01:50:45
answer. We are currently playing through

01:50:47
Dragon Age 2 as a recording and really enjoying revisiting that

01:50:51
game and you can find that as well.

01:50:53
I host that with the incredible Frankie Bradley Lestrange.

01:50:56
If you want to hear my thoughts and memes on the Internet, best

01:50:59
place is Blue Sky. I'm DJ stormageddon.com on Blue

01:51:02
Sky as well. You can also e-mail all three of

01:51:05
us at our first names at funnygamespod.com.

01:51:08
Fancy URL, fun stuff. And yeah, that's the best place

01:51:12
to interact with me online. And you can find me at Sarah

01:51:16
Moon and on Blue Sky. Nice.

01:51:20
You can also find my voice acting stuff on jeffmona.com.

01:51:23
Hey there we. Go.

01:51:24
It's good stuff. You want to check it out.

01:51:26
I mean, yeah, Jeff was able to hook us.

01:51:28
Up. We're going to.

01:51:29
Take Zoe. So yeah, it's true.

01:51:30
That's just. That's just 'cause I like birds.

01:51:32
I. Said that's just networking.

01:51:33
Really, that's just networking really.

01:51:35
I was going to say it, it was, it was actually Kazooie.

01:51:37
More like nest working. Damn it, I wish I could just

01:51:42
leave it there, but. But I guess I got to ask Jiggy

01:51:46
what he's up to. Jiggy, how's it going man?

01:51:47
I guess. Oh, it's going, you know,

01:51:50
dropping things left and right, sometimes to lots of fan wear

01:51:52
fanfare and sometimes to little fanfare.

01:51:55
Just depends. Just I just dropped a super cool

01:51:58
video about Super Smash Brothers Melee going through every single

01:52:03
stage and looking for secrets and kind of moving around with a

01:52:08
free Cam tool. It's pretty cool street.

01:52:11
I'm actually going to be streaming Banjo Kazooie myself.

01:52:14
This episode's going to be airing like after that's done,

01:52:17
because I imagine I'm going to be, I imagine I'm going to

01:52:20
attempt to beat this in one sitting.

01:52:21
Maybe I'll break it into two depending on how I'm feeling.

01:52:24
But I, I got a couple Celsius stacked up in the fridge.

01:52:27
I'm like, you know what? Let's let's make it a good

01:52:29
night. Let's do it.

01:52:30
I. I just learned what a Celsius

01:52:32
was a couple days ago. I had no idea.

01:52:35
You're so old. Yes, yes I am.

01:52:37
I'm so sheltered in the last. I don't.

01:52:39
I don't want to stop my drink, those I don't feel as bad.

01:52:43
Bowl or something, I don't feel as bad so especially the green

01:52:46
tea ones I trick myself into thinking that's healthy.

01:52:49
Of course, of course. It's all, it's all healthy.

01:52:51
It's all carbonated in a can. It's healthy.

01:52:53
That's, that's yes, as long as it tastes healthy, it must be.

01:52:57
That's it. I should say that I am doing

01:53:00
Mambo May, so I'm gonna be doing a lot of rare content coming up.

01:53:04
Nice, nice. So.

01:53:05
And just for the record. Add this to it.

01:53:07
There you go, just another just. Another wait.

01:53:09
This is part of it. This is part of it.

01:53:10
You just didn't know it. I didn't know it at the time,

01:53:12
no. Honored to be part of Mumbo Bay.

01:53:15
Same same. I celebrate it every year.

01:53:18
Oh, that's even May. I didn't.

01:53:20
Sign up for this. There's a there's a picture in

01:53:24
the discord for you guys, it's great.

01:53:26
Oh, I saw it. It's haunted.

01:53:28
Yeah, why would you curse us with this knowledge?

01:53:30
Why? Well, I was supposed to go to

01:53:32
sleep. Jiggy.

01:53:33
What the damn it? Nightmares.

01:53:36
Forever. You got to stay up a little bit

01:53:37
because it's switch pre-order night.

01:53:39
Yeah, I know it's it's only a little.

01:53:42
I'm a sucker and I'll get it eventually, but I but.

01:53:44
Now's you're almost there. Now's not the time.

01:53:46
No, it's. Not just got to know, it's not,

01:53:47
it's just a matter of could you get the pre-order if you wanted

01:53:50
to like don't aren't you curious to find out?

01:53:53
You got. To know you, got to know you.

01:53:56
Got to know. What am I going to do with it?

01:54:00
I just brag about it. It's breaking rights.

01:54:02
But I got it and I gave it to someone else and I didn't take

01:54:04
it like. I mean, yeah.

01:54:07
Sell. Sell it to a friend for a

01:54:08
dollar. Yeah, that's the obvious answer.

01:54:12
The best story ever. Your friend will love you

01:54:15
forever. You'll be forever that person

01:54:17
that they talk about randomly on a podcast like 20 years later.

01:54:21
And that's really why we do anything in this world. 100%

01:54:25
yeah. And and I know this is usually

01:54:27
said as like a joke, but like in this economy, so you know,

01:54:34
that's so that's tricky. Look back on YouTube and of

01:54:39
course, remember 64 right across social media, which is just

01:54:43
pretty much blue sky and and Instagram and every once in a

01:54:48
while on Tiktok, if I decide to remember that I have it and post

01:54:51
silly videos and shorts. So there as well.

01:54:54
And of course, I remember 64 show is where you'll find

01:54:57
everything and also on YouTube, so you can find the video

01:55:00
version of this some gameplay. Sometimes I'll put up those

01:55:03
silly videos also on YouTube and I stream every once in a while.

01:55:06
So keep an eye on social media for when, because unlike Jiggy,

01:55:11
I do not have the energy or the Celsius or the time to be able

01:55:15
to do it on a regular schedule. So every once in a while I'll

01:55:18
pick an evening and say, hey, it's 8:00 PM, it's 9:00 PM, I'm

01:55:20
going to play Perfect Dark, I'm going to play Banjo, whatever it

01:55:24
might be. So keep an eye on that.

01:55:25
And of course, patreon.com/remember 64 show and

01:55:30
get all the episodes early, this one included, and the follow up,

01:55:34
which will also have the other Banjo Kazooie GBA games as well.

01:55:38
So really good discussion on those as well and some extra

01:55:41
content. So check that out, but that's

01:55:44
pretty much it. Everyone, thank you for coming

01:55:46
with us this far on this journey.

01:55:48
Getting to 64 and being able to just talk about this game and

01:55:52
this series of games feels great.

01:55:55
I'm happy that I randomly decided to do this on some

01:56:00
January evening and said, you know what, I'm gonna see if I

01:56:03
can do anything with the the N64 and, and here we are so great

01:56:07
people to do it with great games to play and more to come.

01:56:10
So thank you very much everyone for joining us and thank you for

01:56:14
having us. Of of course, it's honestly

01:56:16
could not have had a better crew to put this together, so thank

01:56:19
you very much. You know what the best thing

01:56:20
about this is? Yes.

01:56:22
No, this is this is level 64. We're going through Banjo.

01:56:27
We still have so many heavy hitters to go through.

01:56:29
I know, I know. I mean, we, we've, we've put out

01:56:32
so many. Like I, I'm trying to think I

01:56:36
always forget what, what that game was.

01:56:38
What is the game where you're running around?

01:56:40
It's like GTA3 body harvest. Body harvest, yeah.

01:56:43
We put out like Body Harvest, you know, but it's like you

01:56:46
haven't even talked about Ocarina of Time yet.

01:56:48
Nope. Like we talked about so many

01:56:50
games. It feels like so long, and now

01:56:52
we're on 64 and we get to Banjo. Yeah.

01:56:54
It's like we talked about so many games before Banjo, which

01:56:57
is like one of the most popular games.

01:56:59
This is awesome. There's there's so much to play

01:57:02
in so much stuff that me specifically, I never played

01:57:04
because I had the typical games. So there's a lot to explore and

01:57:08
still more more to play in. Shogi pretty soon.

01:57:11
Yeah, that's right. We we have and we're gonna be

01:57:14
playing some some mods and stuff.

01:57:15
That's part of the plan for this game specifically.

01:57:19
So keep an eye on that. But yeah.

01:57:22
Stay tuned and rate the podcast. Rate the podcast There it is.

01:57:25
Jiggy remembers Jiggy. Remembers sometimes.

01:57:28
Yeah. Oh, and then that like subscribe

01:57:30
thing, people do that too, right?

01:57:31
So. Yeah, yeah.

01:57:32
Sometimes, yeah. Sometimes, yeah, sometimes.

01:57:34
OK, everyone, thank you very much for listening and watching.

01:57:36
We'll see you next time on Remember 64.

01:57:41
Remember 64 is part of the Super Pod podcast network.

01:57:47
Oh yeah. We are teamed up with a whole

01:57:50
bunch of awesome people that some you may have heard on

01:57:53
remember 64 already, but there's a bunch of different great

01:57:56
gaming shows anywhere from fine time to bar silence to retro

01:58:01
wild lands. You can of course find the Super

01:58:04
Pod Saga on there. Press B to cancel all of these

01:58:07
awesome shows. That's we're just here to talk

01:58:10
about great times with games, share their thoughts with you,

01:58:14
our experiences with you. Check us out Superpod Network on

01:58:18
your podcast app of choice and superpodnetwork.com where you

01:58:23
can find all our shows, blog posts, videos and more.